Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 6900 Series (ID=0x6719)
    Vendor:   ATI
    VRAM:     2032 MB
Default GameObject BitMask: UI already registered
 
(Filename:  Line: 98)

Begin MonoManager ReloadAssembly
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless)
Loading H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain
- Completed reload, in  0.168 seconds
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on InternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on NetworkServer
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on uLinkInternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1200 60Hz; virtual: 3840x1200 at 0,0
<RI> Initialized touch support.

UnloadTime: 2.199620 ms
WFTO Version: 'v1.4.2f9'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead.
 
(Filename:  Line: 63)

Settings Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Coherent Browser system initialized..
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 6332 12:08:44.112781 Staring Coherent UI Host ver. 2.6.6.2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 6332 12:08:44.112781 Detected OS: Windows NT 6.1 SP1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 6332 12:08:44.252789 [6324:6332:INFO:UIContentClient.cpp(74)] GPU info collected in host process: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 6332 12:08:44.252789 [6324:6332:INFO:UIContentClient.cpp(79)] Main GPU vendor 4098 device 26393
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 6332 12:08:44.252789 [6324:6332:INFO:UIContentClient.cpp(99)] GPU driver Advanced Micro Devices, Inc. 15.200.1062.1004 from 8-3-2015
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Coherent UI context initialized successfully
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Selected DirectX device info:
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {26393}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Device description {AMD Radeon HD 6900 Series}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) VendorId {4098}, Driver ver. {2251872828786044}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) View created successfully with id 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 6332 12:08:44.530805 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 3912 12:08:44.569808 [3916:7268:INFO:renderer_main.cc(214)] Running without renderer sandbox
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 6332 12:08:44.586809 [6324:6332:INFO:(0)] Selected DirectX device in GPUproc info:
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 6332 12:08:44.586809 [6324:6332:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {26393}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 6332 12:08:44.586809 [6324:6332:INFO:(0)] VendorId {4098}, Driver ver. {2251872828786044}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Error) Accessing inactive internal renderer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 6324 | 6332 12:08:44.826822 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 6324 | 6332 12:08:44.826822 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 6324 | 3912 12:08:44.850824 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Coherent finished loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 0 - start async loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
Loading meta Speicherstände/10 the kenos_20160909091800.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909091800.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909101920.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909101920.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909202751.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909202751.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909203444.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909203444.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909205926.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909205926.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909210811.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909210811.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909211336.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909211336.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160909211933.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160909211933.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160911161818.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160911161818.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160911163928.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160911163928.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924134621.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924134621.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924140120.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924140120.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924141326.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924141326.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924141622.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924141622.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924193605.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924193605.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924194435.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924194435.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924194841.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924194841.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924195431.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924195431.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924212107.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924212107.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924214403.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924214403.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924220000.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924220000.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924221426.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924221426.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925220636.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925220636.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925221634.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925221634.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925223249.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925223249.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925223915.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925223915.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930211806.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930211806.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930213144.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930213144.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930213548.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930213548.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930213716.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930213716.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930214250.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930214250.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930222446.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930222446.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930222654.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930222654.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930224401.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930224401.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930231008.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930231008.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930232007.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930232007.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930233304.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930233304.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930234511.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930234511.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/2 willkommen in kairos_20160601190338.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\2 willkommen in kairos_20160601190338.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/4 graue schatten_20160619152811.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\4 graue schatten_20160619152811.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702213546.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702213546.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702215507.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702215507.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702215727.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702215727.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702220824.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702220824.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702221505.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702221505.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160703002707.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160703002707.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160703003333.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160703003333.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160703011021.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160703011021.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160713010018.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160713010018.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160713010818.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160713010818.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160717151509.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160717151509.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160717160038.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160717160038.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724010849.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724010849.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724011201.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724011201.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724012329.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724012329.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724012618.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724012618.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724014441.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724014441.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724014938.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724014938.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724020124.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724020124.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160726001055.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160726001055.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160726002443.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160726002443.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160726002839.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160726002839.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160804214831.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160804214831.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160905221947.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160905221947.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160905223017.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160905223017.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908002117.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908002117.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908223931.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908223931.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908231701.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908231701.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908232109.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908232109.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908234107.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908234107.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909010351.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909010351.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909010719.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909010719.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909010914.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909010914.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909011316.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909011316.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909012310.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909012310.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909013602.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909013602.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909014258.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909014258.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001000430.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001000430.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001002355.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001002355.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001003933.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001003933.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001004506.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001004506.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001004645.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001004645.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001005801.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001005801.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001010105.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001010105.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001011506.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001011506.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001012039.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001012039.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001173354.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001173354.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001173813.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001173813.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001173911.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001173911.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001184322.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001184322.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001184641.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001184641.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001191525.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001191525.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001194011.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001194011.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161001234132.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161001234132.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161001235811.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161001235811.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002000828.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002000828.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002001929.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002001929.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002004613.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002004613.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002005125.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002005125.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002005934.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002005934.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002010438.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002010438.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002011116.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002011116.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002012642.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002012642.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002013851.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002013851.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002015920.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002015920.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002020324.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002020324.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002191119.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002191119.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002203119.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002203119.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002213612.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002213612.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002220247.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002220247.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002221446.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002221446.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/wftohomerealm_autosave.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\maps\speicherstände\wftohomerealm_autosave.unity.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:OnEnable()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(SaveStatAchievementLAN)
SteamWFTO:Awake()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Multiple audio items with name 'alert_artefact_mana_used'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Multiple audio items with name 'alert_ritual_construction_outpost'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Steam host name [cAmA]PhreXes Phowltear
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Steamworks initialized.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Received stats and achievements from Steam

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

1920x1200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

640 x 480 @ 60Hz,720 x 480 @ 60Hz,720 x 576 @ 60Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1280 x 720 @ 60Hz,1280 x 768 @ 60Hz,1280 x 800 @ 60Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 60Hz,1360 x 1024 @ 60Hz,1366 x 768 @ 60Hz,1400 x 1050 @ 60Hz,1440 x 900 @ 60Hz,1600 x 900 @ 60Hz,1600 x 1200 @ 60Hz,1680 x 1050 @ 60Hz,1920 x 1080 @ 60Hz,1920 x 1200 @ 60Hz,
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Index: 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

current resolution: 1920 1200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found
InitializeGame 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

H:\Steam\steamapps\common\War For The Overworld\WFTOGame.exe;
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Regular launch
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading meta Speicherstände/10 the kenos_20160909091800.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909091800.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909101920.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909101920.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909202751.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909202751.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909203444.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909203444.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909205926.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909205926.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909210811.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909210811.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909211336.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909211336.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160909211933.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160909211933.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160911161818.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160911161818.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160911163928.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160911163928.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924134621.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924134621.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924140120.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924140120.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924141326.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924141326.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924141622.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924141622.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924193605.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924193605.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924194435.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924194435.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924194841.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924194841.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924195431.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924195431.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924212107.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924212107.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924214403.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924214403.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924220000.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924220000.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924221426.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924221426.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925220636.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925220636.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925221634.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925221634.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925223249.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925223249.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925223915.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925223915.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930211806.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930211806.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930213144.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930213144.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930213548.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930213548.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930213716.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930213716.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930214250.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930214250.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930222446.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930222446.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930222654.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930222654.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930224401.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930224401.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930231008.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930231008.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930232007.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930232007.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930233304.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930233304.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930234511.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930234511.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/2 willkommen in kairos_20160601190338.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\2 willkommen in kairos_20160601190338.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/4 graue schatten_20160619152811.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\4 graue schatten_20160619152811.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702213546.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702213546.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702215507.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702215507.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702215727.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702215727.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702220824.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702220824.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702221505.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702221505.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160703002707.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160703002707.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160703003333.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160703003333.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160703011021.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160703011021.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160713010018.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160713010018.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160713010818.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160713010818.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160717151509.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160717151509.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Loading meta Speicherstände/7 heart attack_20160717160038.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160717160038.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724010849.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724010849.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724011201.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724011201.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724012329.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724012329.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724012618.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724012618.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724014441.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724014441.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724014938.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724014938.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724020124.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724020124.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160726001055.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160726001055.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160726002443.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160726002443.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160726002839.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160726002839.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160804214831.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160804214831.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160905221947.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160905221947.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160905223017.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160905223017.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908002117.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908002117.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908223931.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908223931.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908231701.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908231701.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908232109.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908232109.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908234107.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908234107.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909010351.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909010351.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909010719.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909010719.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909010914.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909010914.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909011316.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909011316.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909012310.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909012310.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909013602.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909013602.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909014258.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909014258.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001000430.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001000430.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001002355.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001002355.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001003933.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001003933.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001004506.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001004506.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001004645.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001004645.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001005801.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001005801.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001010105.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001010105.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001011506.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001011506.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001012039.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001012039.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001173354.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001173354.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001173813.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001173813.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001173911.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001173911.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001184322.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001184322.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001184641.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001184641.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001191525.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001191525.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001194011.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001194011.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161001234132.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161001234132.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161001235811.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161001235811.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002000828.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002000828.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002001929.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002001929.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002004613.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002004613.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002005125.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002005125.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002005934.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002005934.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002010438.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002010438.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002011116.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002011116.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002012642.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002012642.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002013851.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002013851.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002015920.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002015920.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002020324.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002020324.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002191119.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002191119.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002203119.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002203119.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002213612.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002213612.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002220247.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002220247.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002221446.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002221446.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/wftohomerealm_autosave.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\maps\speicherstände\wftohomerealm_autosave.unity.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:VocalReloadMetas()
GameStateMainMenu:Enter()
GameState:PushState(IGameState)
Game:PushState(IGameState)
Game:InitializeGame()
Game:Update()
 
(Filename:  Line: -1)

[Coherent Browser] (Info) PID: 6324 | 6332 12:09:11.494348 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

UnloadTime: 20.846775 ms

Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 93753.
Total: 98.308357 ms (FindLiveObjects: 10.103802 ms CreateObjectMapping: 11.571314 ms MarkObjects: 76.118790 ms  DeleteObjects: 0.512954 ms)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 6332 12:09:32.508549 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 6324 | 6332 12:09:32.718561 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 77 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 6324 | 6332 12:09:32.718561 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 78 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless)
Initialize Network
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadBufferScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Switch level to BufferScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 42.355202 ms

Unloading 1720 unused Assets to reduce memory usage. Loaded Objects now: 73306.
Total: 104.974373 ms (FindLiveObjects: 7.919171 ms CreateObjectMapping: 9.422360 ms MarkObjects: 78.444321 ms  DeleteObjects: 9.187918 ms)

UnloadUnusedAssets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 73318.
Total: 86.298141 ms (FindLiveObjects: 8.004014 ms CreateObjectMapping: 9.110271 ms MarkObjects: 68.904442 ms  DeleteObjects: 0.278512 ms)

Switch level to Blank
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 16.913719 ms
WLevel start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 73334.
Total: 87.231110 ms (FindLiveObjects: 7.613677 ms CreateObjectMapping: 9.491314 ms MarkObjects: 69.846405 ms  DeleteObjects: 0.278512 ms)

WantedSceneLoaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadPersistantData
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading game save file
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Couldn't retrieve the ref for id 523622 type: WPhysical existing value: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadServerDAO
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at Sentinel_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at Sentinel_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at Sentinel_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at Sentinel_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Level started ! Time to load
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EntryLoader.loadLevel(Level (WLevel), False).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load factions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Multiple audio items with name 'alert_artefact_mana_used'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Multiple audio items with name 'alert_ritual_construction_outpost'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load blocks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load units
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load defences
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Threat map created
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

After terrain available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 386)

Item not correctly loaded null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item not correctly loaded null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item not correctly loaded null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item not correctly loaded null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item not correctly loaded null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item not correctly loaded null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CameraSetup
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fog of War setting: Regular
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WaitEveryoneLoaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WaitEveryoneLoaded done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setup Faction Gold
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Load COMPLETE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setup AI Players
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
Start Level Play
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 436 unused Assets to reduce memory usage. Loaded Objects now: 226521.
Total: 1025.528076 ms (FindLiveObjects: 33.342964 ms CreateObjectMapping: 18.231033 ms MarkObjects: 972.983948 ms  DeleteObjects: 0.969547 ms)

[Coherent Browser] (Info) PID: 6324 | 4532 12:10:15.114986 [6324:4532:INFO:CookieStore.cpp(325)] Flushing 904 worth of cookies
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 6332 12:10:57.076386 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialize Alerts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Minimap first tick
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Arcanist_1(7314)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Templar_1(7600)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Huntress_1(7324)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Firebreather_1(7616)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Juggernaut_1(7301)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Juggernaut_1(7593)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QAddition (GameLogic.Quest.QAddition) have multiple input data ?!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Huntress_1(7287)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Warden_1(7584)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Templar_1(7271)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Templar_1(7569)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Uninitialize Alerts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6324 | 6332 12:18:43.692075 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 20775 unused Assets to reduce memory usage. Loaded Objects now: 88806.
Total: 1184.467407 ms (FindLiveObjects: 62.162579 ms CreateObjectMapping: 15.287914 ms MarkObjects: 920.241028 ms  DeleteObjects: 186.774643 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 88806.
Total: 1058.116577 ms (FindLiveObjects: 28.226009 ms CreateObjectMapping: 13.346120 ms MarkObjects: 957.862122 ms  DeleteObjects: 58.680721 ms)

[Coherent Browser] (Warning) PID: 6324 | 6332 12:18:47.309282 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 356 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 6324 | 6332 12:18:47.309282 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 357 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialize Network
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadBufferScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Switch level to BufferScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 25.752073 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 88530.
Total: 889.418213 ms (FindLiveObjects: 11.119819 ms CreateObjectMapping: 11.349463 ms MarkObjects: 866.391907 ms  DeleteObjects: 0.556125 ms)

UnloadUnusedAssets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 88542.
Total: 883.764343 ms (FindLiveObjects: 9.413066 ms CreateObjectMapping: 11.060758 ms MarkObjects: 862.861450 ms  DeleteObjects: 0.427512 ms)

Switch level to Blank
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 32.013359 ms
WLevel start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 88558.
Total: 883.945129 ms (FindLiveObjects: 9.720659 ms CreateObjectMapping: 11.296699 ms MarkObjects: 862.508606 ms  DeleteObjects: 0.417619 ms)

WantedSceneLoaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadPersistantData
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading game save file
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Multiple audio items with name 'alert_artefact_mana_used'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Multiple audio items with name 'alert_ritual_construction_outpost'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Couldn't retrieve the ref for id 523622 type: WPhysical existing value: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadServerDAO
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at Sentinel_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at Sentinel_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at Sentinel_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at Sentinel_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Level started ! Time to load
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EntryLoader.loadLevel(Level (WLevel), False).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load factions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Multiple audio items with name 'alert_artefact_mana_used'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Multiple audio items with name 'alert_ritual_construction_outpost'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load blocks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load units
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load defences
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Threat map created
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

After terrain available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item not correctly loaded null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item not correctly loaded null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item not correctly loaded null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item not correctly loaded null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item not correctly loaded null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item not correctly loaded null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

CameraSetup
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fog of War setting: Regular
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WaitEveryoneLoaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WaitEveryoneLoaded done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setup Faction Gold
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Load COMPLETE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setup AI Players
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Start Level Play
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 228165.
Total: 1988.931152 ms (FindLiveObjects: 34.955280 ms CreateObjectMapping: 16.039507 ms MarkObjects: 1936.942261 ms  DeleteObjects: 0.992632 ms)

[Coherent Browser] (Info) PID: 6324 | 6332 12:20:10.711053 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialize Alerts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Minimap first tick
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QAddition (GameLogic.Quest.QAddition) have multiple input data ?!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Huntress_1(20244)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Templar_1(20228)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Warden_1(20541)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Juggernaut_1(20258)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Templar_1(20557)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Templar_1(20526)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Huntress_1(20281)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Arcanist_1(20271)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Juggernaut_1(20550)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

add dropped Object 'Firebreather_1(20573)' to CollisionPhysics failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at GameLogic.Physics.MotionPhysics.physicsTick (Single deltaSeconds) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeFactions[0].artefacts[5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeFactions[0].artefacts[5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeFactions[0].artefacts[5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeFactions[0].artefacts[5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeFactions[0].artefacts[7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeFactions[0].artefacts[7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeFactions[0].artefacts[7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeFactions[0].artefacts[7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeBlocks[623].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeBlocks[623].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeBlocks[623].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeBlocks[623].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeBlocks[1089].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeBlocks[1089].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeBlocks[1089].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeBlocks[1089].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeBlocks[5581].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeBlocks[5581].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeBlocks[5581].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeBlocks[5581].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeBlocks[8638].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeBlocks[8638].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeBlocks[8638].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeBlocks[8638].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeBlocks[8781].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeBlocks[8781].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeBlocks[8781].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeBlocks[8781].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[787]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[787]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[787]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[787]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[788]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[788]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[788]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[788]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[789]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[789]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[789]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[789]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[790]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[790]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[790]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[790]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[791]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[791]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[791]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[791]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[792]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[792]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[792]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[792]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[793]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[793]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[793]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[793]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[794]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[794]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[794]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[794]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[795]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[795]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[795]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[795]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[796]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[796]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[796]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[796]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[797]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[797]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[797]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[797]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[828]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[828]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[828]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[828]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[835]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[835]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[835]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[835]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[836]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[836]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[836]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[836]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[837]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[837]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[837]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[837]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[838]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[838]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[838]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[838]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[839]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[839]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[839]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[839]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[840]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[840]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[840]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[840]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[841]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[841]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[841]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[841]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[842]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[842]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[842]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[842]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[843]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[843]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[843]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[843]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[844]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[844]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[844]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[844]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[845]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[845]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[845]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[845]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[846]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[846]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[846]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[846]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[847]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[847]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[847]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[847]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[848]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[848]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[848]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[848]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[849]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[849]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[849]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[849]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[850]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[850]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[850]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[850]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[851]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[851]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[851]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[851]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[852]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[852]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[852]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[852]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[853]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[853]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[853]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[853]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[854]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[854]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[854]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[854]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[855]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[855]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[855]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[855]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[856]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[856]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[856]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[856]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[857]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[857]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[857]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[857]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[858]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[858]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[858]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[858]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[859]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[859]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[859]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[859]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[860]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[860]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[860]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[860]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[861]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[861]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[861]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[861]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[862]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[862]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[862]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[862]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[863]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[863]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[863]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[863]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[864]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[864]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[864]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[864]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[6].Childs[0].Childs[6].Childs[0].Childs[0].Childs[0].Childs[0].Childs[0].Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[6].Childs[0].Childs[6].Childs[0].Childs[0].Childs[0].Childs[0].Childs[0].Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[6].Childs[0].Childs[6].Childs[0].Childs[0].Childs[0].Childs[0].Childs[0].Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[6].Childs[0].Childs[6].Childs[0].Childs[0].Childs[0].Childs[0].Childs[0].Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[161]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[161]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[161]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[161]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[162]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[162]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[162]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[162]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[163]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[163]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[163]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[163]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[164]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[164]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[164]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[164]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[165]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[165]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[165]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[165]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[166]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[166]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[166]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[166]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[167]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[167]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[167]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[167]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[168]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[168]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[168]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[168]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[169]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[169]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[169]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[169]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[170]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[170]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[170]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[170]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[171]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[171]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[171]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[171]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[172]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[172]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[172]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[172]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[173]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[173]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[173]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[173]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[174]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[174]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[174]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[174]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[175]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[175]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[175]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[175]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[176]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[176]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[176]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[176]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[177]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[177]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[177]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[177]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[178]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[178]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[178]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[178]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[179]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[179]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[179]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[179]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[180]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[180]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[180]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[180]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[181]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[181]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[181]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[181]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[182]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[182]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[182]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[182]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[183]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[183]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[183]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[183]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[184]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[184]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[184]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[184]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[185]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[185]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[185]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[185]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[186]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[186]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[186]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[186]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[187]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[187]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[187]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[187]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[188]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[188]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[188]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[188]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[189]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[189]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[189]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[189]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[190]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[190]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[190]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[190]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[191]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[191]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[191]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[191]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[192]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[192]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[192]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[192]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[193]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[193]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[193]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[193]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[194]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[194]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[194]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[194]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[195]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[195]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[195]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[195]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[196]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[196]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[196]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[196]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[197]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[197]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[197]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[197]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[198]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[198]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[198]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[198]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[199]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[199]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[199]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[199]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[200]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[200]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[200]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[200]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[201]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[201]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[201]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[201]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[202]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[202]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[202]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[202]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[203]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[203]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[203]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[203]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[204]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[204]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[204]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[204]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[205]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[205]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[205]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[205]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[206]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[206]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[206]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[206]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[207]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[207]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[207]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[207]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[208]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[208]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[208]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[208]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[209]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[209]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[209]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[209]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[210]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[210]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[210]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[210]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[211]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[211]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[211]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[211]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[212]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[212]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[212]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[212]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[213]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[213]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[213]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[213]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[214]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[214]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[214]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[214]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[215]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[215]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[215]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[215]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[216]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[216]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[216]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[216]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[217]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[217]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[217]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[217]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[218]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[218]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[218]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[218]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[219]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[219]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[219]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[219]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[220]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[220]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[220]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[220]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[33].Zones[0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[33].Zones[0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[33].Zones[0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[33].Zones[0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading meta Speicherstände/10 the kenos_20160909091800.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909091800.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909101920.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909101920.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909202751.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909202751.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909203444.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909203444.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909205926.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909205926.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909210811.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909210811.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909211336.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909211336.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160909211933.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160909211933.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160911161818.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160911161818.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160911163928.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160911163928.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924134621.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924134621.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924140120.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924140120.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924141326.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924141326.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924141622.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924141622.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924193605.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924193605.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924194435.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924194435.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924194841.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924194841.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924195431.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924195431.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924212107.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924212107.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924214403.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924214403.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924220000.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924220000.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924221426.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924221426.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925220636.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925220636.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925221634.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925221634.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925223249.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925223249.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925223915.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925223915.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930211806.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930211806.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930213144.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930213144.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930213548.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930213548.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930213716.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930213716.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930214250.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930214250.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930222446.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930222446.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930222654.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930222654.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930224401.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930224401.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930231008.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930231008.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930232007.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930232007.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930233304.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930233304.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930234511.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930234511.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/2 willkommen in kairos_20160601190338.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\2 willkommen in kairos_20160601190338.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/4 graue schatten_20160619152811.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\4 graue schatten_20160619152811.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702213546.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702213546.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702215507.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702215507.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702215727.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702215727.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702220824.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702220824.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702221505.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702221505.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160703002707.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160703002707.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160703003333.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160703003333.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160703011021.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160703011021.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160713010018.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160713010018.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160713010818.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160713010818.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160717151509.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160717151509.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160717160038.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160717160038.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724010849.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724010849.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724011201.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724011201.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724012329.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724012329.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724012618.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724012618.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724014441.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724014441.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724014938.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724014938.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724020124.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724020124.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160726001055.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160726001055.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160726002443.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160726002443.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160726002839.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160726002839.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160804214831.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160804214831.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160905221947.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160905221947.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160905223017.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160905223017.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908002117.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908002117.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908223931.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908223931.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908231701.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908231701.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908232109.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908232109.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908234107.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908234107.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909010351.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909010351.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909010719.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909010719.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909010914.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909010914.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909011316.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909011316.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909012310.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909012310.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909013602.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909013602.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909014258.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909014258.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001000430.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001000430.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001002355.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001002355.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001003933.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001003933.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001004506.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001004506.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001004645.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001004645.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001005801.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001005801.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001010105.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001010105.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001011506.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001011506.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001012039.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001012039.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001173354.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001173354.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001173813.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001173813.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001173911.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001173911.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001184322.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001184322.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001184641.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001184641.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001191525.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001191525.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001194011.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001194011.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161001234132.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161001234132.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161001235811.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161001235811.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002000828.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002000828.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002001929.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002001929.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002004613.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002004613.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002005125.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002005125.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002005934.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002005934.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002010438.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002010438.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002011116.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002011116.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002012642.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002012642.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002013851.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002013851.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002015920.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002015920.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002020324.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002020324.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002191119.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002191119.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002203119.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002203119.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002213612.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002213612.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002220247.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002220247.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002221446.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002221446.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/wftohomerealm_autosave.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\maps\speicherstände\wftohomerealm_autosave.unity.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 22762 unused Assets to reduce memory usage. Loaded Objects now: 336933.
Total: 2299.609619 ms (FindLiveObjects: 50.825703 ms CreateObjectMapping: 19.122034 ms MarkObjects: 2118.470459 ms  DeleteObjects: 111.190987 ms)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 337150.
Total: 2127.424561 ms (FindLiveObjects: 48.756199 ms CreateObjectMapping: 15.943274 ms MarkObjects: 2061.349609 ms  DeleteObjects: 1.374275 ms)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 337071.
Total: 2161.041992 ms (FindLiveObjects: 51.796150 ms CreateObjectMapping: 21.894569 ms MarkObjects: 2086.359619 ms  DeleteObjects: 0.990533 ms)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeFactions[0].artefacts[5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeFactions[0].artefacts[5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeFactions[0].artefacts[5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeFactions[0].artefacts[5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeFactions[0].artefacts[7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeFactions[0].artefacts[7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeFactions[0].artefacts[7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeFactions[0].artefacts[7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeBlocks[623].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeBlocks[623].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeBlocks[623].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeBlocks[623].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeBlocks[1089].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeBlocks[1089].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeBlocks[1089].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeBlocks[1089].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeBlocks[5581].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeBlocks[5581].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeBlocks[5581].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeBlocks[5581].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeBlocks[8638].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeBlocks[8638].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeBlocks[8638].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeBlocks[8638].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 _activeBlocks[8781].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 _activeBlocks[8781].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 _activeBlocks[8781].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WArtefact'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 _activeBlocks[8781].attachedProp.Logic.Artefact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[865]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[865]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[865]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[865]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[866]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[866]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[866]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[866]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[867]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[867]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[867]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[867]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[868]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[868]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[868]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[868]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[869]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[869]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[869]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[869]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[870]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[870]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[870]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[870]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[871]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[871]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[871]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[871]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[872]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[872]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[872]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[872]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[873]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[873]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[873]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[873]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[874]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[874]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[874]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[874]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest.autonomous[5].Atks[875]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest.autonomous[5].Atks[875]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest.autonomous[5].Atks[875]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest.autonomous[5].Atks[875]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[14].Childs[0].Childs[6].Childs[0].Childs[0].Childs[0].Childs[0].Childs[0].Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[14].Childs[0].Childs[6].Childs[0].Childs[0].Childs[0].Childs[0].Childs[0].Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[14].Childs[0].Childs[6].Childs[0].Childs[0].Childs[0].Childs[0].Childs[0].Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[14].Childs[0].Childs[6].Childs[0].Childs[0].Childs[0].Childs[0].Childs[0].Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[161]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[161]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[161]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[161]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[162]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[162]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[162]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[162]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[163]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[163]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[163]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[163]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[164]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[164]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[164]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[164]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[165]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[165]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[165]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[165]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[166]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[166]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[166]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[166]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[167]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[167]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[167]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[167]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[168]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[168]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[168]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[168]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[169]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[169]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[169]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[169]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[170]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[170]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[170]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[170]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[171]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[171]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[171]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[171]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[172]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[172]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[172]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[172]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[173]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[173]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[173]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[173]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[174]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[174]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[174]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[174]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[175]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[175]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[175]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[175]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[176]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[176]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[176]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[176]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[177]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[177]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[177]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[177]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[178]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[178]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[178]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[178]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[179]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[179]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[179]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[179]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[180]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[180]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[180]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[180]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[181]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[181]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[181]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[181]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[182]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[182]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[182]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[182]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[183]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[183]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[183]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[183]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[184]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[184]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[184]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[184]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[185]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[185]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[185]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[185]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[186]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[186]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[186]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[186]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[187]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[187]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[187]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[187]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[188]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[188]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[188]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[188]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[189]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[189]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[189]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[189]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[190]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[190]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[190]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[190]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[191]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[191]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[191]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[191]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[192]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[192]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[192]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[192]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[193]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[193]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[193]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[193]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[194]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[194]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[194]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[194]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[195]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[195]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[195]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[195]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[196]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[196]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[196]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[196]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[197]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[197]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[197]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[197]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[198]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[198]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[198]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[198]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[199]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[199]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[199]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[199]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[200]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[200]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[200]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[200]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[201]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[201]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[201]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[201]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[202]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[202]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[202]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[202]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[203]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[203]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[203]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[203]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[204]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[204]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[204]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[204]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[205]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[205]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[205]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[205]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[206]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[206]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[206]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[206]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[207]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[207]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[207]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[207]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[208]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[208]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[208]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[208]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[209]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[209]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[209]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[209]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[210]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[210]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[210]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[210]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[211]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[211]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[211]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[211]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[212]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[212]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[212]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[212]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[213]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[213]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[213]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[213]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[214]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[214]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[214]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[214]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[215]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[215]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[215]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[215]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[216]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[216]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[216]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[216]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[217]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[217]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[217]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[217]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[218]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[218]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[218]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[218]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[219]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[219]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[219]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[219]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[24].Atks[220]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[24].Atks[220]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[24].Atks[220]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[24].Atks[220]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[33].Zones[0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[33].Zones[0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[33].Zones[0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[33].Zones[0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[0]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[35]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[35]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[35]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[35]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[42]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[42]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[42]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[42]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[43]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[43]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[43]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[43]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[44]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[44]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[44]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[44]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[45]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[45]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[45]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[45]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[46]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[46]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[46]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[46]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[47]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[47]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[47]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[47]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[48]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[48]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[48]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[48]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[49]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[49]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[49]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[49]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[50]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[50]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[50]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[50]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[51]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[51]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[51]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[51]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[52]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[52]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[52]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[52]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[53]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[53]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[53]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[53]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 enabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[54]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075>
at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 isActiveAndEnabled 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[54]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075>
at UnityEngine.Component.get_tag () <0x0001c>
at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 tag 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[54]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

null 
 Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WUnit'. ---> System.NullReferenceException: 
at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075>
at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e>
at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082>

  --- End of inner exception stack trace ---
  at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in <filename unknown>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in <filename unknown>:0  
 False 
 name 
 null 
 MightyQuest._Events[49].Childs[0].INPUTDATA[54]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading meta Speicherstände/10 the kenos_20160909091800.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909091800.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909101920.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909101920.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909202751.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909202751.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909203444.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909203444.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909205926.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909205926.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909210811.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909210811.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/10 the kenos_20160909211336.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\10 the kenos_20160909211336.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160909211933.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160909211933.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160911161818.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160911161818.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160911163928.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160911163928.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924134621.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924134621.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924140120.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924140120.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924141326.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924141326.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/11 desperate power_20160924141622.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\11 desperate power_20160924141622.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924193605.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924193605.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924194435.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924194435.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924194841.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924194841.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924195431.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924195431.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924212107.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924212107.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924214403.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924214403.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924220000.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924220000.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/12 subjugation_20160924221426.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\12 subjugation_20160924221426.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925220636.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925220636.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925221634.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925221634.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925223249.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925223249.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160925223915.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160925223915.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930211806.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930211806.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930213144.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930213144.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930213548.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930213548.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930213716.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930213716.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930214250.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930214250.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930222446.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930222446.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930222654.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930222654.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930224401.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930224401.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930231008.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930231008.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930232007.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930232007.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930233304.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930233304.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/13 equilibrium_20160930234511.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\13 equilibrium_20160930234511.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/2 willkommen in kairos_20160601190338.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\2 willkommen in kairos_20160601190338.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/4 graue schatten_20160619152811.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\4 graue schatten_20160619152811.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702213546.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702213546.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702215507.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702215507.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702215727.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702215727.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702220824.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702220824.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160702221505.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160702221505.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160703002707.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160703002707.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160703003333.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160703003333.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/6 behind enemy lines_20160703011021.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\6 behind enemy lines_20160703011021.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160713010018.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160713010018.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160713010818.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160713010818.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160717151509.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160717151509.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/7 heart attack_20160717160038.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\7 heart attack_20160717160038.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724010849.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724010849.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724011201.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724011201.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724012329.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724012329.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724012618.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724012618.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724014441.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724014441.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724014938.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724014938.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160724020124.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160724020124.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160726001055.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160726001055.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160726002443.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160726002443.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/8 desecration_20160726002839.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\8 desecration_20160726002839.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160804214831.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160804214831.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160905221947.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160905221947.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160905223017.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160905223017.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908002117.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908002117.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908223931.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908223931.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908231701.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908231701.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908232109.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908232109.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160908234107.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160908234107.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909010351.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909010351.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909010719.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909010719.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909010914.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909010914.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909011316.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909011316.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909012310.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909012310.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909013602.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909013602.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/9 belmorne's pass_20160909014258.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\9 belmorne's pass_20160909014258.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001000430.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001000430.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001002355.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001002355.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001003933.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001003933.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001004506.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001004506.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001004645.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001004645.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001005801.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001005801.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001010105.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001010105.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001011506.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001011506.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001012039.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001012039.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001173354.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001173354.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001173813.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001173813.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001173911.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001173911.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001184322.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001184322.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001184641.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001184641.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001191525.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001191525.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level1_name_20161001194011.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level1_name_20161001194011.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161001234132.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161001234132.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161001235811.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161001235811.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002000828.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002000828.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002001929.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002001929.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002004613.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002004613.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002005125.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002005125.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002005934.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002005934.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002010438.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002010438.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002011116.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002011116.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002012642.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002012642.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002013851.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002013851.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002015920.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002015920.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002020324.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002020324.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002191119.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002191119.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002203119.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002203119.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002213612.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002213612.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002220247.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002220247.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/dlc1_campaign_level2_name_20161002221446.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\minimapSnapshot\Speicherstände\dlc1_campaign_level2_name_20161002221446.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Loading meta Speicherstände/wftohomerealm_autosave.meta failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "H:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\uiresources\maps\speicherstände\wftohomerealm_autosave.unity.png".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 
  at SaveMeta.CheckMinimap () [0x00000] in <filename unknown>:0 
  at SaveMeta.UpdateMetas () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveMeta:UpdateMetas()
SaveMeta:ReloadMetas()
DRMSteam:FileWrite(String, Byte[], Int32)
Serializer:MapSave(SaveMeta)
Serializer:MapSave(String)
WftoUI.PersistenceUI:CreateSaveGame(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()
 
(Filename:  Line: -1)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Removing view 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Uninitializing Coherent UI Session
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Coherent UI Session uninitialized successfully
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Uninitializing Coherent UI
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1288 -> priority: 1 
Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

