Non units can't be damaged by the Firebreather's fire attack or the Chander's vomit

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  • Views 14,247
  • updated
  • Completed - Resolved

Making them extremely bad at dealing with anything a non-living creature. They can't even knock enemy doors at a decent pace as other creatures. And bad assaliants for the Dungeon Core.

Game Version:
Steam Public
Platform:
Windows
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Lee "Noontide" Moon Designer & Community Manager
  • Completed - Resolved
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Stefan Furcht Programmer

Oh nooo you will have to beat your own daughter once she became an underlord.
And you only got a choice between greedy and selfish.
Now I feel pity for you :D

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Ryan Cosford

I don't know what you could say but the girlfriend has turned down both "Mira" & "Kassita" for names.

She's not a gamer so she doesn't understand.....althoigh she did get half-way through original campaign before giving up.

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Stefan Furcht Programmer

Hah,
what could I add to this now?
I'm just gonna say: All my best wishes Ryan! :)

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Ryan Cosford

Nice work Stefan.looking forward to the next patch now.

Also tonight could be the night I become a father so I'm praying the empire stays clear....haha

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Stefan Furcht Programmer
  • Completed - Next Patch
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Stefan Furcht Programmer

Found a second problem:
After units in AoE were queried there was a raycast check in addition to not hit enemies behind walls/obstacles.
Well it did not check if the ray was simply occluded by the target we wanted to hit.
And doors and cores of course occluded these rays (you should see my face palm now :D)
These issues will be fixed next patch.

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Stefan Furcht Programmer

Hey I think the answer is way simpler.
These attacks are ranged. Vomit is a cone and fart is a sphere AoE.
The radius for both is exactly one tile.
However these queries are done only for the center of the hit objects and this 3D space, while the chunder tries to get in range in 2D.
If the bounding volume is not almost exactly at the same height as the chunder it does miss.
We are fixing this right now by taking the corners enclosing cuboid into account and make a special check for cylindric objects eg. dungeon cores.

Btw. Cultists debuff does higher the damage input on enemies independent of their current health value.

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Stefan Furcht Programmer
  • Started
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Old Cat

Hm. I noticed many times how defenses health reduces considerably faster once a cultist joins the battle, no matter its health. Perhaps it works differently vs defenses, or current target health is not so important.