Units stop acting after prolonged games

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  • updated
  • Completed - Resolved

Hello,


the title says it all. I build a map with the sole purpose to constant fight enemy AI's in prolonged games. After about 45min into the game, when it gets really crowded, the imps just stop working most of the time. Also noticeable is that the units only occasionally attack each other and basically just stareoff mpst of the time.


(I have this every time and basically also on every 4 player map)


Cheers!

Game Version:
Steam Public
Platform:
Windows

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Satisfaction mark by wuschelteddy 8 years ago

Thanks a lot! A lot of ppl put a lot of effort into this and I am thrilled to see the outcome soon. The amount of interaction with anyone from Support/Technical is awesome!

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Duplicates 1
Imps refuse to work, the creatures are rebelling (on large maps after a long game)


1. On large maps, where a lot of content, the imps don't work (don't dig/ not to seize land/ not mined; or long standing idle when there are jobs) until I will give the spanking, or not throw a few times on the seat, helps a little flag collection of imps. Here, on video - working not produce oloto, on the Shrine of gold.
2. The second problem that occurs when many different rooms on a large map and defeated one of the contenders, removing the flag collection of creatures - creatures soon rebel (shows that they wanted money or food, although both, at their feet).

Windows 8.1 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40 GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game fresh, 1.3.1f5

Youtube video

War for the Overworld Launcher Log

output_log.txtoutput_log.txt

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Lee "Noontide" Moon

Yes if you're suffering from this issue please report it separately. We'll need full details as this was well and truly fixed a long time ago :)

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wuschelteddy

Weird - you guys might want to make a new post on this - The problem I initially opened has been safely fixed for me 8 Month ago! I suppose it is a different issue.

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The problem still persists in 1.4.2f2. I cant play for a long time on at least some maps ("my realm" for example) because units stop working as normal. Imps don't capture neutral space & dont move gold, other units can stay near gold or food and be unhappy because of "unpaid" or "hungry" (for tens of minutes, after which I exit the game).

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Sonny Bos

will this patch include a tom tom or sirri for minions so they can find their way better? "chunder: im looking for a shithole" "Sirri: i found 4 shithole's, 2 are fairly close to you"

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Jan - Eric Merzel

Hello Sonny Bos.


When we say its fixed its fixed internally, AFAIK the public version didnt get an update for a while as we are working hard on 1.4. It should be ready soon :)

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Sonny Bos

this is not fixed, yesterday i played the map called "fort mira" and at some point my minions were starving because the workers keep playing hard to get with piglets, i controlled most of the map didnt kill any inhibiters yet output_log.rar

also at some point minions will not be able to find a path to their lair due to it being to far away, this was mainly with thieves and juggernaughts, maybe in this case if their lair is really to far off they just go to the nearest lair with free spots and create a new one

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dexmorph

@Schraer3 this has already been fixed, just wait for the next patch.


@v0id thx for the effort and fast fix :) i think the new behavior is way better than the old. If your PC is to weak for a game, you normally expect a lagging game and not non-moving units. If the units not move and the rest works smoothly everyone thinks it's a bug and starts complaining and/or votes the game down.

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schraer3

hi guys,

i am playing lately quite a lot with my friends and i do have the same issues.

after some time or amount of minions, a lot of minions keep stuck on walls or just stand around doing nothing, till finally they revolt. sometimes it helps to lift them up and set them into a new room, so they start moving again (but it will not last long, till other minions keep stuck or stop reacting).

its quite annoying, because you lose all your high tier minions by rebellion and get an army of half reacting level 1 minions....

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Noah Hunteil Holweck

Not sure if this is related. But I did notice recently that during this whole glitch... some units never took damage from minions... or did very slowly... only way I could kill them off is with lots and lots and lots of lightning... and others I couldn't reach.

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Noah Hunteil Holweck

Awesome! Thank you so much guys! Love the game! Telling all my friends about it.