Workers wont transort killed enemis to prison

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  • updated
  • Completed - Resolved

They just pick them up and drop them

output_log.txt

pc

windows 7 home premium
64pit
6,00 GB
Intel(R) HD Graphics 3000
Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
the build is 1.3.2
On imported skirmish map

Game Version:
Steam Public
Platform:
Windows
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Sonny Bos

having this issue on a rugulair basis, corpses prisoners and friendly KO'd units.. imps are on strike

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FooBarBlarg

I had this same issue on mission 10, whereby minions would pick up and drop the same dead corpse over and over again... I just left them to their insanity. There was a clean path to anything and everything. It looked more like the corpse was stuck in the ground.

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Andrew "Nutter" Jaggar
  • Completed - Resolved

Change it to Completed then not Declined?

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Jan - Eric Merzel
  • Declined

we should have this fixed in the 1.4 patch

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Jan - Eric Merzel

i cannot reliably rproduce this issue.


we are still on it though.

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Rax

Now they woun`t transort pigs to tavern on this map

http://steamcommunity.com/sharedfiles/filedetails/?id=590026656&searchtext=

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Emil Hemdal

I'm experiencing the same issue as ZzZombo above (maybe it should be it's own issue?). I'm using Linux (WFTO v1.3.2f3). It does often happen on Campaign 12 (Subjugation) since for me my minions fall often on that level.

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Jan - Eric Merzel
  • Under Review
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ZzZombo

Same issue here on a standard scenario/sandbox map, my imps would take and instantly drop my fallen minions, leaving them to die.There was a path to all lairs, even tho not straight.

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Rax

(guesses)I had a lot of minions both times and a lot of them were converted or when the minions took the ko-ed knight and was frightend by a enemy and ran, the motion stuk with the ko-ed.