Alchemy lab bugged in multiplayer

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  • updated
  • Completed - Resolved

This bug is client only


I build alchemy lab - 5x5 for example, then I am able to queue 4 potions (1 per prop). When I use them, I am not able to queue anymore potions because game thinks that my potions are still ready to use (they are not). The only way to queue more potions is to sell alchemy lab and rebuild it.


Not sure if all potions cause this issue, I use spirit worker one.

Game Version:
Steam Public
Platform:
Windows

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Satisfaction mark by Cron 8 years ago

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Cron

It doesnt matter if I use all potions at once or not, often it gets stuck even after using just one or two.


If I sell the room and build it again in exactly same spot, then I can brew 4 potions again, and after using them they will again get stuck.


I will post output log next time it happens or maybe make a video. After playing so many games with this bug I simply stopped building alchemy lab because i couldnt use it anyway...

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Cron

I didnt say its easy to replicate, but it happens very often for me (like 50% of games). There must be something triggering it because Its usually late game when I build alchemy lab.


As mentioned by me in first post "This bug is client only". It works fine in singleplayer or as host.


So here is how it goes:

I build 5x5 alchemy lab -> I click potion in the top row 4 times to brew 4 potions (the one that spawns spirit workers for 30 seconds) -> Minions do their thing and create potions for me -> I click potion in bottom row and use all 4 potions spawning 20 spirit workers total (5 of them per potion if I remember correclty) -> When I try to repeat this process by clicking on potions in top row again I get message that I cant create anymore potions. If I remember correctly narrators is talking "You cant brew anymore potions" or something like that, I dont remember exact words.


Interface that is used to create potions shows that I have 0/4 potions, yet I still cant create any.

There is full circle animation above cauldrons which I believe show that potions should be almost ready to use (like they were stuck at 99% or smth)


When I told friend of mine who was hosting that something is bugged and I cant create anymore potions he told me my potions seem ready on his screen. There is visible potion bottle apearing above cauldron when potion is ready to use I think and thats probably what he was seeing.


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Stefan Furcht Programmer

Hey Cron,
when it is that easy to replicate, we should be able to nail this one.

So simply build a 5x5? Alchemy Lab, then brew 4 Work a lot potions? (Which potions did you brew?) use them while being Client/Host? (which role you had?) and then you can not brew more by clicking on the "Brew Potion" buttons? (True?) and the "Pick up Potion" buttons still show the ones brewed before after being picked and used already? (Do they?)

If you can answer the question marks so we can exactly reproduce, we will likely find the cause quickly.
Cheers

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Cron

Beta is turned off in steam settings. Main menu screens shows version 1.4.2f9.


This one is also NOT fixed for me, even tho patchnotes say it should be fixed - http://brightrockgames.userecho.com/topics/1242-the-tavern-can-have-more-than-100-fill-level/

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Andrew "Nutter" Jaggar
  • Pending Customer

I believe this was supposed to have been fixed in the last patch. Can you check you're not on a beta branch causing you to be on an old build, what build number does the game show on the top corner of the main menu?