Unit bar disappears when you have too many minions.

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  • updated
  • Completed - Resolved

Most easily seen if you build one of every room and convert a few Empire units. I'm not sure the exact number of minions required, but eventually the entire unit bar vanishes and the only way to pick up units is to use hotkeys.


See picture here: http://steamcommunity.com/id/ArtixFox/screenshot/266093048581678006

You can see that the "close quickbar" arrows are floating off on the bottom right of the screen, so there should be unit portraits between it and the Workers portrait. Happens in any map or campaign mission that you can get enough minions in.

Game Version:
Steam Public
Platform:
Windows
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YS1

I reckon that the UI is in HTML+CSS+JS. Is there some sort of debug console that could help understangin what is going on ?

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Stefan Furcht Programmer

And it works fine in all cases I tested.
Once there is one unit more than space on screen it does add little double arrows left and right to the panel which can be hovered or clicked to scroll.
(You can see them in my screenshot above)
But somehow this doesn't work on (your) Linux (versions), which is quite strange,
because the UI is rendered by the Chromium engine which _should_ behave the same on every platform.

So now I am a bit puzzled why it is different for you guys.

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Lee "Noontide" Moon Designer & Community Manager
Quote from YS1

What happens when there are too many units to display ? Is there some sort of scrolling system ?

That's correct, you can scroll the unit bar under normal conditions once there are too many types to display.

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YS1

What happens when there are too many units to display ? Is there some sort of scrolling system ?

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Stefan Furcht Programmer

Somehow for me the minion panel does still not disappear when i put UI Scale to 104% (it neither does when i put it to 102% nor 120%).
So I wonder if this might be a Linux specific issue with our UI middleware.

Artix, are you on Linux as well?
Can we get your system specs?




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Stefan Furcht Programmer

Oh thank you for this hint. I was unable to reproduce.

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YS1

Setting HUD size to 101% gives a correct display as well (so the bug is not triggered by scaling).

Setting HUD size to 102% causes the unit bar to disappear.

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YS1

GPU is FirePro V4800 with open-source drivers from Ubuntu 16.04 (64 bits).

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YS1

Player.log

Obtained by opening WFTO, setting HUD size back to 100% (was 104%), opening Home dungeon and then quitting.

NOTE : the unit bar correctly appears in this setting.

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YS1

Player.log

Obtained by opening WFTO, opening Home dungeon and then quitting.