Workers stop to carry enemies to prison
10 the kenos_20160601001926.meta
Playing the mission when you encounter Mira for the first time. At some point, workers just started to ignore defeated enemies instead of dragging them to prison.
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It could be caused by threat avoidance on path finding.
Might it be that there were a plenty of (dead) enemies on the (only) path to the prison?
Workers may try to avoid them and take another path, which finally gets so long that they give up.
At least this is my only theory so far how this could happen.