Hostile takeover: AI now broken

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  • Views 8,737
  • updated
  • Declined

so ive made this map in 1.3 it worked well enough except the AI rushed his ass off.
now the AI (even on master steven fright) gets beaten in the first few minutes of the game while having all HoG totans and 5 succubi at lvl 10

Game Version:
Steam Public
Platform:
Windows
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Jan - Eric Merzel
  • Under Review

gets beaten in the first few minutes of the game while having all HoG totans and 5 succubi at lvl 10


can you please explain what you mean here?

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Sonny Bos

okay hostile takeover is a map i made, its 4 underlords and empire in the middle.. now 2 underlords should get beaten right off the bat by empire titans.. you as a player then dig your way to the defeated enemy duneon core and takeover their dungeon, i have no issues defeating the empire titans. however the AI player who should do the same as me now fails at this and somehow he gets killed by a couple of lvl 1 and 2 titans wich should be easily dealt with given the minions you have. the minions each underlord owns are: 5 succubi at lvl 10 and all the heart of gold empire titans also at lvl 10, yet the AI doesnt use them better yet he gets his ass handed to him, wich is wierd cause in 1.3 the ai on any difficulty worked fine

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Lee "Noontide" Moon Designer & Community Manager
  • Declined

Likely as a result of AI Changes in Patch 1.4. The AI will be receiving a full overhaul in a later patch. For now as this only affects a unique circumstance on a custom map I will decline this.