4k resolution GUI corruption
This has been like it since I got the game, no different since before the 1.2 patch and no difference after the 1.3 patch.
Basically when I play in 4k mode (Full screen), the GUI goes all intermittent, background icons vanish, mouse over some icons and they vanish totally, I have tried the game at 1080 and its perfect, turned off and lowered all settings but the 4k resolution and still get the same issues.
The first image shows the potion tab, as can be seen, at 4k its a disaster, the +'s are flickering in and out, there is no backgrounds to the icons and moussing over them just does more oddities.
This second picture is the most frustrating and only discovered how to get around it tonight, when on the unit tab (Which you will notice is missing its icon) the rally all minions button vanishes the second the mouse goes near it and tries to let me dig!!! Change to the room tab and this stops.
For now the third and final picture, this is typical of what can happen to the whole interface, the buttons vanish as the mouse goes over them, in this case even in the menus.
The above cases are typically the worst, I don't much use potions and the work around for rally all minions will cover that for now.
Now about my machine (Part of DXDIAG):
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System Information
------------------
Time of this report: 12/20/2015, 22:36:07
Machine name: REDACTED
Operating System: Windows 10 Home 64-bit (10.0, Build 10586) (10586.th2_release.151121-2308)
Language: English (Regional Setting: English)
System Manufacturer: To be filled by O.E.M.
System Model: To be filled by O.E.M.
BIOS: BIOS Date: 05/17/13 16:41:02 Ver: 04.06.05
Processor: AMD FX(tm)-8350 Eight-Core Processor (8 CPUs), ~4.2GHz
Memory: 16384MB RAM
Available OS Memory: 16282MB RAM
Page File: 10978MB used, 9399MB available
Windows Dir: C:\WINDOWS
DirectX Version: 12
DX Setup Parameters: Not found
User DPI Setting: 120 DPI (125 percent)
System DPI Setting: 288 DPI (300 percent)
DWM DPI Scaling: Enabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.10586.0000 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Sound Tab 4: No problems found.
Input Tab: No problems found.
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 970
Manufacturer: NVIDIA
Chip type: GeForce GTX 970
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_13C2&SUBSYS_113110DE&REV_A1
Display Memory: 12149 MB
Dedicated Memory: 4008 MB
Shared Memory: 8141 MB
Current Mode: 3840 x 2160 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: PHL BDM4065
Monitor Id: PHL08E1
Native Mode: 3840 x 2160(p) (59.997Hz)
Output Type: Displayport External
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
Driver File Version: 10.18.0013.5598 (English)
Driver Version: 10.18.13.5598
DDI Version: 12
Feature Levels: 12.1,12.0,11.1,11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 2.0
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 13/09/2015 00:00:00, 15631128 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-5082-11CF-B066-3C311CC2C735}
Vendor ID: 0x10DE
Device ID: 0x13C2
SubSys ID: 0x113110DE
Revision ID: 0x00A1
Game Output_log.txt:
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.5598]
Renderer: NVIDIA GeForce GTX 970
Vendor: NVIDIA
VRAM: 4008 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Default GameObject BitMask: UI already registered
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Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
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Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
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Loading E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain
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<RI> Initializing input.
<RI> Initialized touch support.
Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
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Platform assembly: E:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
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Initialize Network
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WLevel start
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Start Level Play
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Unloading 1228 unused Assets to reduce memory usage. Loaded Objects now: 210013.
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Options Loaded
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Hello DukeSatan,
After talking to the coders ill have to tell you that we do not support 4k resolutions, this will not change in the forseeable future either. If you reduce the resolution down to 2k it should work fine.
Im sorry for the inconvenience, the change is not feasible currently.