Invalid count of inhibitor after loading game

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  • Views 7,951
  • updated
  • Completed - Resolved

When playing a level with x amount of inhibitors and you destroy one then save then load the game it will show x-1 inhibitors out of x-1 inhibitors.


To clarify: before loading 2/3 inhibitors. After loading 2/2 inhibitors.


It's just a tiny flaw not a bug.

Game Version:
Steam Public
Platform:
Linux
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Andrew "Nutter" Jaggar
  • Accepted

Sounds like the code isn't counting the destroyed inhibitors in the objective anymore, thanks for the report.#


Exporting to Jira

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Stefan Furcht Programmer

My fail I have to admit (\(^.°)

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Jan - Eric Merzel
  • Completed - Resolved