Invalid count of inhibitor after loading game
When playing a level with x amount of inhibitors and you destroy one then save then load the game it will show x-1 inhibitors out of x-1 inhibitors.
To clarify: before loading 2/3 inhibitors. After loading 2/2 inhibitors.
It's just a tiny flaw not a bug.
Game Version:
Steam Public
Platform:
Linux
Sounds like the code isn't counting the destroyed inhibitors in the objective anymore, thanks for the report.#
Exporting to Jira