Vampire save game glitch

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  • Completed - Resolved

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Apparently the level I played on had an imprisoned neutral Vampire that went feral after loading a savegame in the same session. I found him running around wildly, was unable to contact him to recruit or cast Thunderbolt on him, but could blast him by Shockwave. Even after capturing both prisons he is still imprisoned and there is no way to either get rid of or convert him.

Game Version:
Steam Public
Platform:
Windows
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Emil Hemdal

I can validate that this is happening on the Public Linux version as well.

I attached my save file where this is happening.

stonegate_netural_vampire.tar.xz

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Jan - Eric Merzel
  • Accepted
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Stefan Furcht Programmer
  • Started
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Stefan Furcht Programmer

Nano Boucher please reimport the map "Stonegate" now after the large L-shape room freeze is fixed,
because prison walkabilities are wrong (units can pass and are barely blocked by the fence) and torture chamber props are rotated oddly.
Thank you

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Stefan Furcht Programmer

See for walkabilities, this is a correct prison: http://imgur.com/eW1xhL0
And this is the prison on imported Stonegate: http://imgur.com/97hOJwd

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Stefan Furcht Programmer
  • Accepted
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Fireeye

For the record, I also encountered a seemingly neutral vampire on Stonegate. However, I did not save/load the map beforehand, and the vampires was not feral - as a matter of fact, I could even pick him up, which instantly converted him to my own team.

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Stefan Furcht Programmer

Yea the issue is map specific (caused by an importing error) and not related to save and load.
The issues allowed prisoners to escape the prison while still being logically imprisoned,
the vampire was already your prisoner because you owned the prison which allowed to pick him up.
Grabing and droping a prisoner outside the prison frees him / removes imprisonment which allowed him to convert to your side instantly.

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[Dev] Nanorock
  • Completed - Resolved