Consistent Launch Crash

Avatar
  • Views 47 356
  • päivitetty
  • Completed - Resolved

Hello Support Team,


I am experiencing a consistent crash upon launching the game: The game's logo displays and then the error occurs.

As per a suggestion I read elsewhere on the bugtracker, I have attempted running the game without having my USB-attached sound device connected. It has made no difference.


Specs:

  • OS: Windows 7 Home Premium 64-bit (6.1, Build 7601)
  • Memory: 4096MB RAM
  • CPU: Intel Core i5 CPU, M 430 @ 2.27GHz (4 CPUs), ~2.3GHz
  • GPU: ATI Mobility Radeon HD 5650

I'm sadly unable to provide my game's exact build as its stated in the game's main menu and the crash occurs before that, but I can at least say that its whatever Steam has available for download as per 25 December 2015. :)


Please find the log included here: error.log

Thanks for any assistance or commentary you can provide.

Game Version:
Steam Public
Platform:
Windows
Avatar
Stefan Furcht

I fear we do not know how to fix your very specific issue unfortunately.
If this is the only rig, you can use for playing the game, you might want to get a refund from Steam?
This should be possible as you didn't played the game yet (more than 2 hours).

Again sorry for all the troubles you got with this.

Avatar
Icey

In that case then, I would like to once more express my gratitude for all the suggestions you've offered and for the time/thought put into this issue. If nothing else, you've greatly helped me zero in on the core of the matter. :)


If you are no longer able to assist me with the problem then I will just have to make due myself. I will update this thread when possible if I do happen to find something that works for me that isn't just "I've acquired a new rig!" (Though you might see that line in a new thread because who knows what sort of trouble a new rig will bring along with it. ;D)


Though the suggestion does not come entirely as a surprise, applying for a refund is one thing I definitely will not do. When I purchased the game I was very excited to get under way with playing it and while the current situation is unfortunate, that desire has not diminished.


As such any further input that comes to mind will be greatly appreciated.


Kind regards,

Icey

Avatar
Stefan Furcht

You sound comes not from any USB device or does it?
You already confirmed you have no wireless USB headset but we just had a case where it was normal USB speakers.
(https://forum.subterraneangames.com/threads/the-crash-at-launch-games-no-solution-works.9772/#post-94601)
What you can try is unplugging any USB audio device and start the game.

But I guess you have no USB audio device at all and your issue is different.
Just wanted to make sure it is not this issue for you.

Avatar
Icey

Hey v0id,


My sound is usually routed through a uh... this USB device.


I'd seen that some issues have arisen for other users using a USB headset so I thought it prudent to run the game with my USB device disconnected prior to writing the initial post to this thread. I've also toyed with enabling and disabling the laptop's on board playback devices in the Control Panel, sadly to no avail. Please find a screenshot of my Playback settings included in this message, the active device is the one connected by USB.


Kind regards,

Icey

Avatar
Stefan Furcht

I guessed you might have already tried that however I just wanted to make sure you did.
In case you didn't try to completely unplug it, it would be worth to check.
However I think we are through all known crash issues and you suffer likely something we didn't encountered so far.

Avatar
Icey

Hey guys!


After doing some research on the offending file, Kernelbase.dll, I ended up running Microsoft's integrated System File Checker, which detected Kernelbase.dll as being corrupted and remedied the problem. I'd never have guessed this could be a thing. D:


The game now runs as smoothly as can be desired and thus far I haven't encountered any issues with the game itself, nor do I expect to.


I want to thank you all very much for your time, suggestions and continued patience and leave you in the knowledge that I will be starting my campaign as the Underlord now!


Kind regards and a happy new year,

Icey

Avatar
Andrew "Nutter" Jaggar
  • Completed - Resolved

Have Fun Icey! :D


I'll take great pleasure in making this as fixed now since we've resolved it :)

Avatar
Mike Brockbank

Hello,


Wow, 2 years ago this problem was happening... and now its 2018, I've just bought this game and now I am having the same issue on my Desktop PC, but not my Laptop.  Unfortunately none of the above info in the thread helps. 


On my Windows 7 Desktop PC, I have the crash happening consistently just after the splash screen. It says that WTFOGame.exe has stopped working.  The problem details are:

 

Problem signature:
  Problem Event Name: BEX64
  Application Name: WFTOGame.exe
  Application Version: 5.4.6.21008
  Application Timestamp: 59a49f98
  Fault Module Name: StackHash_0584
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp: 00000000
  Exception Offset: 000007fefdad3e40
  Exception Code: c0000005
  Exception Data: 0000000000000008
  OS Version: 6.1.7601.2.1.0.256.1
  Locale ID: 3081
  Additional Information 1: 0584
  Additional Information 2: 05844721ba6f46935da4f741075b96d8
  Additional Information 3: cfd7
  Additional Information 4: cfd727e056ffff4bf82e32abe5e4efc5

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt


Then another popup comes up saying: "The Application was unable to start correctly (0xc0000005). Click OK to close the application."


War for the Overworld Launcher Log says:


CultureInfo.CurrentUICulture.Name en-US:
CultureInfo.CurrentUICulture.TwoLetterISOLanguageName en:
CultureInfo.CurrentUICulture.ThreeLetterWindowsLanguageName ENU:
CultureInfo.CurrentUICulture.ThreeLetterISOLanguageName eng:
CultureInfo.CurrentCulture.Name en-AU:
CultureInfo.CurrentCulture.TwoLetterISOLanguageName en:
CultureInfo.CurrentCulture.ThreeLetterWindowsLanguageName ENA:
CultureInfo.CurrentCulture.ThreeLetterISOLanguageName eng:
CultureInfo.CurrentCulture.Parent.Name en:
CultureInfo.CurrentCulture.Parent.TwoLetterISOLanguageName en:
CultureInfo.CurrentCulture.Parent.ThreeLetterWindowsLanguageName ENU:
CultureInfo.CurrentCulture.Parent.ThreeLetterISOLanguageName eng:
CultureInfo.CurrentUICulture.Parent.Name en:
CultureInfo.CurrentUICulture.Parent.EnglishName English:
CultureInfo.CurrentUICulture.Parent.TwoLetterISOLanguageName en:
CultureInfo.CurrentUICulture.Parent.ThreeLetterWindowsLanguageName ENU:
CultureInfo.CurrentUICulture.Parent.ThreeLetterISOLanguageName eng:
Open.NAT - Information > Start Discovery

Physical Memory: 16343
Virtual Memory: 16343
Open.NAT - Information > Searching for: UpnpSearcher

Open.NAT - Information > UPnP Response: Router advertised a 'urn:schemas-upnp-org:service:WANIPConnection:1' service!!!

hasIntelGPU: False
hasNVidiaGPU: True
hasAMDGPU: False
isIntelGPUActive: False
Open.NAT - Information > Found device at: http://192.168.1.1:5555/rootDesc.xml

Open.NAT - Information > 192.168.1.1:5555: Fetching service list

Open.NAT - Information > Found device at: http://192.168.1.1:5555/rootDesc.xml

Open.NAT - Information > 192.168.1.1:5555: Parsed services list

Open.NAT - Information > 192.168.1.1:5555: Found service: urn:schemas-upnp-org:service:WANIPConnection:1

Open.NAT - Information > 192.168.1.1:5555: Found upnp service at: /ctl/IPConn

Open.NAT - Information > 192.168.1.1:5555: Handshake Complete

Open.NAT - Information > Stop Discovery

Open.NAT - Information > CreatePortMapAsync - Creating port mapping Udp 27015 --> 192.168.1.7:27015 (War for the Overworld)

Open.NAT - Verbose > SOAPACTION: **AddPortMapping** url:http://192.168.1.1:5555/ctl/IPConn

Open.NAT - Information > CreatePortMapAsync - Creating port mapping Udp 27016 --> 192.168.1.7:27016 (War for the Overworld)

Open.NAT - Verbose > SOAPACTION: **AddPortMapping** url:http://192.168.1.1:5555/ctl/IPConn


My Desktop Specs are:

Intel Core i7 6700K [32844] 4GHz Socket LGA1151

MSI Z170A Gaming M5 Motherboard

Gigabyte GeForce GTX 1070 G1 Gaming 8GB

Crucial MX300 525GB 2.5in SSD

Western Digital WD Blue 2TB WD20EZRZ

Corsair Dominator Platinum CMD16GX4M2B3000C15 16GB (2x8GB) DDR4

Windows 7 Ultimate Edition 64-bit



Other notes:

My Laptop is an ASUS VivoBook Max X541UJ-GQ255T 15.6" Notebook i5 8GB 1TB 920M Upgraded with Windows 10 Pro.  And War for the Overworld works.  Well it at least loads up to the menu which is a damn site more than my desktop.  I haven't tried playing it yet.  Just wanted to get this report out there before any of that.


I tried updating my graphics drivers too. I can't see how it can be a Unity thing either, because other Unity games work on my Desktop PC, including my own as I am a Unity Developer myself :). 


Though one thing I should mention is that I have an extra wide monitor. Aspect Ratio is 21:9.

My Desktop Resolution is 2560x1080.  I don't know if you've covered that?  Some old games crash in a similar way or just don't display anything at all if I don't do some hacking, especially if I have the monitors software installed... Which I haven't for that exact reason.  


Anyway, if you can help out that would be great.  It would suck if I can only play it on my Laptop. :P


Cheers.


Mike




Avatar
anonymous
  • Pending Customer

Hey Mike,


Can you shoot over your unity output_log? It's in the default location.


We have a crash guide here with troubleshooting steps that your should follow: Startup Crashes


Let us know if any of the above correct it. Many AV programs have historically triggered issues.


Sort the above and we should be able to get you up and running.

Avatar
Mike Brockbank

Thanks for your reply,


Yeah I already visited the Startup Crashes page before I posted here. My .Net is up to date, No USB audio devices(except for my Laptop which WFTO actually works on), doesn't even make it to a Black Screen and I don't use AVG.


My Anti-Malware software is the same across both computers and they are Avast Free Anti-Virus, CCleaner, Malwarebytes, SUPERAntiSpyware Free Edition and ZoneAlarm Security.  Again with all of these installed on both computers, WFTO still works fine on my Laptop.


The output_log:


Initialize engine version: 5.4.6f3 (7c5210d1343f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce 920M (ID=0x1299)
    Vendor:   NVIDIA
    VRAM:     2020 MB
Default GameObject BitMask: UI already registered
 
(Filename:  Line: 98)

Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain
- Completed reload, in  0.932 seconds
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.636433 ms
WFTO Version: '1.6.66f6'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Coherent Browser system initialized..
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 5668 | 8376 04:49:55.643830 Staring Coherent UI Host ver. 2.6.6.2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 5668 | 8376 04:49:55.643830 Detected OS: Windows NT 6.2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 5668 | 8376 04:49:55.907531 [5668:8376:INFO:UIContentClient.cpp(74)] GPU info collected in host process: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 5668 | 8376 04:49:55.907531 [5668:8376:INFO:UIContentClient.cpp(79)] Main GPU vendor 32902 device 22806
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 5668 | 8376 04:49:55.907531 [5668:8376:INFO:UIContentClient.cpp(99)] GPU driver Intel Corporation 21.20.16.4550 from 11-11-2016
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Coherent UI context initialized successfully
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 5668 | 8376 04:49:56.324149 Requesting resource read for file:///C:/Users/Mike/AppData/LocalLow/Subterranean Games/War For The Overworld/cookies.dat with internal id 0 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Selected DirectX device info:
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {4761}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Device description {NVIDIA GeForce 920M}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) VendorId {4318}, Driver ver. {5911064706095932}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) View created successfully with id 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 5668 | 8376 04:49:59.388920 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 5668 | 8376 04:50:00.026113 [5668:8376:INFO:(0)] Selected DirectX device in GPUproc info:
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Error) Accessing inactive internal renderer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 5668 | 8376 04:50:00.026113 [5668:8376:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {4761}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 5668 | 8376 04:50:00.026113 [5668:8376:INFO:(0)] VendorId {4318}, Driver ver. {5911064706095932}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 5668 | 7672 04:50:00.296227 [21796:18892:INFO:renderer_main.cc(214)] Running without renderer sandbox
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 5668 | 7672 04:50:00.475248 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
Steam host name Shockwolf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found
GOG Auth:True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 5668 | 8376 04:50:41.801433 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.443243 ms

Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 98545.
Total: 71.861870 ms (FindLiveObjects: 4.200582 ms CreateObjectMapping: 10.622471 ms MarkObjects: 56.841721 ms  DeleteObjects: 0.191810 ms)

[Coherent Browser] (Warning) PID: 5668 | 21656 04:50:52.587269 [5668:21656:ERROR:audio_low_latency_output_win.cc(181)] Bailing out due to non-perfect timing.  Buffer size of 480 is not an even divisor of 1056
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Removing view 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Uninitializing Coherent UI Session
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Coherent UI Session uninitialized successfully
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Uninitializing Coherent UI
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 4718 -> priority: 1 



Strangely its looking for things on the D drive when I actually have WFTO installed on the E Drive.


Cheers,


Mike