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unidentified artifact
jirisimek18 3 years ago
•
updated by Lee "Noontide" Moon (Designer & Community Manager) 3 years ago •
5
Hello,
trying to create a map with random artifact spawning in regular intervals,
but they remain unidentified even after all the process in the archive.
In the god mode, if I put unidentified artifact in the game, it gets identified as normal.
Hope this can get resolved
Jiri Simek
Game Version:
Steam Public
Platform:
Windows
Customer support service by UserEcho
Hi Jiri,
In the Map Editor there are two versions of Unidentified Artefacts. One which is used as a script trigger and one which is a regular unidentified and randomly weighted artefact.
Can you confirm for me that you are spawning the right version of the artefact? Try spawning both versions and seeing if there is a difference between their behaviours.
Otherwise can you please provide screenshots for your script so I can see how to replicate the behaviour.
Cheers,
Lee
Hello Lee "Noontide" Moon,
yes, I am pretty sure. Tried it once more just to be 100% sure.
Tried to make more screenshots in every variant I could
Screenshots
1 in Editor What I am using (greens)
2 as in script editor
3 spawned in god mode (greens)
4 via god mod after process
5 these are spawned via script with a timer
6 scrip spawned after process
7 script spawned orange artefacts
8 god mode spawned orange ones
these were taken in Editor (export and test), but on normal playthrough, it works the same.
Also, If I put for example Artifact of workers to the script, it also works as it should.
Thanks for the comprehensive input. I'll put this into our queue to review next time we do a maintenance pass on WFTO.