Game deadlocks on a map created in the Editor.

Avatar
  • Views 5.545
  • Uppfært
  • Marked for Review

My newly-created map: Cavernous

When loaded, the game locks up completely within a couple seconds. I am willing to entertain the notion that I made a mistake in the map, I simply want to know how to figure out what that mistake is so I can fix it. Unfortunately I do not have any crash logs to provide for you, because the game does not actually crash. It simply deadlocks and never responds again, even the rendering thread stops. Music continues for the current song playing, but never selects a new song afterwards. I can attach additional files if you need them.

Game Version:
Steam Public
Platform:
Windows
Avatar
silnith

I can attach the *_edit files if requested.

Avatar
anonymous
  • Pending Customer

Hey silnith,

Can you please post an output_log.txt



Posting Output Logs

A log is created by the game every time you play. Posting this is essential to us investigating your issue.


Please note that this file is wiped every time the game launches, so ensure the bug you are reporting happened during your last play session.


The location of the log can be found in the following location based on OS:


Windows

C:\Program Files (x86)\Steam\SteamApps\common\War For The Overworld\WFTOGame_Data\output_log.txt

macOS

~/Library/Logs/Unity/Player.log

Linux

~/.config/unity3d/Subterranean Games/War For The Overworld/


Avatar
silnith
Quote from anonymous

Hey silnith,

Can you please post an output_log.txt



Posting Output Logs

A log is created by the game every time you play. Posting this is essential to us investigating your issue.


Please note that this file is wiped every time the game launches, so ensure the bug you are reporting happened during your last play session.


The location of the log can be found in the following location based on OS:


Windows

C:\Program Files (x86)\Steam\SteamApps\common\War For The Overworld\WFTOGame_Data\output_log.txt

macOS

~/Library/Logs/Unity/Player.log

Linux

~/.config/unity3d/Subterranean Games/War For The Overworld/


I can, but you are likely to be disappointed with its helpfulness. I suspect you will have more luck just downloading the map and running it in a debugger.


output_log.txt

Avatar
silnith

Do I need to do something in order to change the status away from "pending customer"?

Avatar
anonymous
  • Marked for Review

Nope that's something we change manually when we come back around to view the ticket. I have marked this for review for our next War for the Overworld bugs pass