Completed - Released

Critical error: can't import their map.

Галиев Рустем 3 years ago • updated by Lee "Noontide" Moon (Community Manager) 3 years ago 14

Windows 8.1 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40 GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game fresh, 1.3.2f3

See the screenshots.

Trying to import my mapmy mapmy map comes out, there is a critical error. Left the game, started the game again - did not help, again critical error.

P.S. This is my map appears twice in the list of maps from the workshop to import.

War for the Overworld Launcher Log.txt


Game Version:
Steam Public

I don't know why you closed the topic. if you merged it with the other, I don't see my topic in the topic. I have the impression that you just ignored the bug.

The problem is STILL THERE!

Today I tried to import the same map, again critical error. Please solve the bugs, but do not cover the topics with them, thinking that by closing the bugs stay out of it.
Satisfaction mark by Галиев Рустем 3 years ago

It is bad that can't edit the topic start, I would have deleted the repetition of the link to the map.

Completed - Released

no worries.

as with the other import issues you have encountered i will add this one into our internal reports description to have them all in one place.

i will complete this ticket for now

If you don't mind me asking - Galiyev Rustyem, do your maps names contain Russian characters, or are being placed in any folder / tree that contains Russian letters?

I've experienced many problems, in the past, with non-latin characters interfacing with Steam Workshop, some db's, registry and even leaderboards and chat.

Sorry to butt in like this, but perhaps it might be helpful.

Zapadnyie kompyuteryi nye lyubyat yazyik Russkii, druugi :P

Perhaps transliteration of the filename / file path might help with the import errors..?

Transliteratsiya imyeni faila na Angliyskom yazyikye mozjhet pomoch import..?

No, the original map is called
Disco Inferno
The map that I want to do after import is called
Whose kung-fu is cooler?

No cyrillic characters in the names of any folders, there is no game, - the game is not Veit cyrillic characters I didn't renamed any folders.

The problem is not resolved.

that is correct. Thats what i was trying to tell you i incorporated your report in our internal reports and hopefully see a fix for 1.4

1.3.2 wont see an update before this and then the issue should hopefully be fixed.

I even removed the sign ? in the title map. It did not help.

I have a map for 2 players. I'm trying to import, and in the settings change the number of players (up to 4). Maybe the problem is that you have not provided (or is broken) change the number of players?

However, Noontide wrote "You can always reimport a map to add additional factions to it (As this creates a brand new map file)".

I checked with another map, 2 player. Tried to import it, for 3 players Again critical bug. The problem is clearly in the change in the number of players.

What else is bad, after a critical error - WFTO hangs, and has to shut down through the task manager.

that is correct. Thats what i was trying to tell you i incorporated your report in our internal reports and hopefully see a fix for 1.4

1.3.2 wont see an update before this and then the issue should hopefully be fixed

Hello Ontos, i have now accepted your issue just so you see that we are not ignoring it.

i did in fact not merge it with your thread but as ive tried to tell you multiple times with a Internal ticket. That is why it is not visible to you. I am not allowed to link it to you due to my NDA otherwise i would have.

As said i wanted to have all the issues in one place so our coders can easily see what these importing issues do.

i hope that clears up any misunderstanding now. Basically your issue is a duplicate and i wanted to merge them with an internal ticket.

we will introduce a "Fixed in the next Patch" status soon so these communication issues will not happen in the future.

@Jan - Eric Merzel×

When merging the bug reports, it will be convenient, if you copy the new thread and paste in the old thread, then you can delete the new - or rather, to make a reference to the first response, and close.