Random artifacts always give gold.

Avatar
  • Views 16,956
  • 수정됨
  • Completed - Resolved

Windows 8.1 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40 GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game fresh, 1.3.2f3


Random artifacts always give gold.

It does not matter, set all of the weights in the manual, or left at 0 (default).
Tested repeatedly. Last time, on my map Λαβύρινθος του Μινώταυρου.
There are about 15 random artifacts. They all give gold. Here the 2 screenshots next to my dungeon core.
Image 528
Image 529
You can see that there are weights for some values - but the weight of gold remained at 0! However, they gave gold, like all other artifacts.

Moreover, try it for yourself in the map editor to create sloany artifact. Hover over it with the mouse. Will indicate that this is an artifact of gold.

Please fix this bug.

War for the Overworld Launcher Log.txt

output_log.txt
Game Version:
Steam Public
Platform:
Windows

How would you rate the customer service you received?

Satisfaction mark by Галиев Рустем 8 년 전

2 times the topic is closed, as a solution. But the problem persists.

Add a comment about quality of support you received (optional):

Avatar

Random artifact in the map editor has all weights equal to 0.

Look: in the map editor, in addition to specific artifacts, is an artifact called "random". Because it is not written that this artifact gives priority to anything that I, when creating the card - have the right to expect that enough for me to put it. And in the game, after the study, can be obtained by any possible effect. With equal probability.

Nowhere is it written that I need to manually set weight. This feature existents, but as an option, not as mandatory requirement. And if I put "random artifact "default", I expect that he will give something by accident. With equal probability. That's how it should work.

Avatar

Should be something in the map editor that the game doesn't work. And a random artifact is not working. If you do not put weight. But vyselenie hand weights is not specified anywhere as a mandatory. It is much more convenient for all if the random artifact will be immediately employed, without additional manipulation. Logically, then all the odds must be the same.

Avatar
Stefan Furcht Programmer

You are right it should be random by default, but with all weights zero it can't be.
We will change it to be random by default.
But if you setup positive weights for multiple it will correctly select each with a probability according to given weight.
Eg. if you set all weights to one (slider max right) it will be random for you without hotfix.

Next hotfix it will be random even in the corner case if all weights are set to zero.

Avatar
Stefan Furcht Programmer

It is changed now to be random by default and will be patched with next update.

Avatar
Quote from Stefan Furcht

It is changed now to be random by default and will be patched with next update.

Well