Random artifacts always give gold.
Windows 8.1 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40 GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game fresh, 1.3.2f3
It does not matter, set all of the weights in the manual, or left at 0 (default).
Tested repeatedly. Last time, on my map Λαβύρινθος του Μινώταυρου.
There are about 15 random artifacts. They all give gold. Here the 2 screenshots next to my dungeon core.
You can see that there are weights for some values - but the weight of gold remained at 0! However, they gave gold, like all other artifacts.
Moreover, try it for yourself in the map editor to create sloany artifact. Hover over it with the mouse. Will indicate that this is an artifact of gold.
Please fix this bug.
War for the Overworld Launcher Log.txt
output_log.txt
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Random artifact in the map editor has all weights equal to 0.
Look: in the map editor, in addition to specific artifacts, is an artifact called "random". Because it is not written that this artifact gives priority to anything that I, when creating the card - have the right to expect that enough for me to put it. And in the game, after the study, can be obtained by any possible effect. With equal probability.
Nowhere is it written that I need to manually set weight. This feature existents, but as an option, not as mandatory requirement. And if I put "random artifact "default", I expect that he will give something by accident. With equal probability. That's how it should work.