Random artifacts always give gold.

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Windows 8.1 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40 GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game fresh, 1.3.2f3


Random artifacts always give gold.

It does not matter, set all of the weights in the manual, or left at 0 (default).
Tested repeatedly. Last time, on my map Λαβύρινθος του Μινώταυρου.
There are about 15 random artifacts. They all give gold. Here the 2 screenshots next to my dungeon core.
Image 528
Image 529
You can see that there are weights for some values - but the weight of gold remained at 0! However, they gave gold, like all other artifacts.

Moreover, try it for yourself in the map editor to create sloany artifact. Hover over it with the mouse. Will indicate that this is an artifact of gold.

Please fix this bug.

War for the Overworld Launcher Log.txt

output_log.txt
Game Version:
Steam Public
Platform:
Windows

Comment évalueriez-vous le service client qui vous a répondu ?

Note de satisfaction par Галиев Рустем il y a 8 ans

2 times the topic is closed, as a solution. But the problem persists.

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Andrew "Nutter" Jaggar
  • Accepted

Can confirm this, sending through.. thanks for the report.

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[Dev] Nanorock
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[Dev] Nanorock
  • Completed - Resolved
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The bug is fixed? Now random artifacts can not only give gold?

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Andrew "Nutter" Jaggar
Citation de Галиев Рустем

The bug is fixed? Now random artifacts can not only give gold?

It's fixed internally, and will show up for you when the next public build is released.

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Not fixed. Just checked. 8 random artifacts. All gave gold.
With it, the map updated today too (adding random artifacts) and checked into the game.

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Jan - Eric Merzel
  • Accepted
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Andrew "Nutter" Jaggar

Confirmed not fixed.


@Nano see this map created by Riva http://steamcommunity.com/sharedfiles/filedetails/?id=696141077

Each artefact is random, different artefact grouping and different slider values but all come out as Plentiful Gold.

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Stefan Furcht Programmer
  • Commencé
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Stefan Furcht Programmer

When I just test it on a new map it works fine.