Bone Chiller incorrect range displayed - Build V2.0.6f2

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  • Views 7.569
  • Uppfært
  • Completed - Resolved

Windows 7 64 bits

Ram: 8GB

CPU: Intel i3-4170 3.70GHz 2 Cores, 4 Logical Processors

GPU: NVIDIA GeForce GTX 970

Bone Chiller passive slow effect is larger than the one shown with the white circle, which represents the Freeze range instead.

Bone Chiller passive slow is incorrect.jpg

Game Version:
Steam Public
Platform:
Windows
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Stefan Furcht Programmer

We can only show one range but the activation effect got priority over the passive effect in such case.

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DiogenesCynicalDogo

Are you sure you can only show one range? Because, for example, the Infernal Urn displays both ranges in its white circle: The range of the flames and the range of its manually activated power of eating normal Ember Demons + brimstone conversion + sell enemy Underminers.

In any case, do you want the save?

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anonymous
  • Marked for Review

Cheers for the report DiogenesCynicalDogo, I can confirm this is an issue, we just need to decide what we are going to do

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anonymous
  • Accepted
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anonymous
  • Started
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anonymous
  • Completed - Next Patch
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anonymous

There is now a second ring that matches the active effect area


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DiogenesCynicalDogo

Oh, the report wasnt just that you cant see both ranges, its that the passive effect is larger than what is rendered with the white circle, that is why you see 2 enemy minions being slowed despite not being near the white circle area. Things are being slowed down before even entering the slowdown area.

On my first image and your image, you see the passive effect range is 3 tiles after the center on theory, on practice its 5 tiles wide and you can see on the enemy feet they are being affected by it outside the theoretical white ring. The blue line is the actual range, up to the center of the 5th tile.

Good job on the dual range display though.

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anonymous
  • Under Review

We'll work out what the correct solution is 

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anonymous
  • Started