Unclaimable Tiles - Undergames - Build V2.0.6f2

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  • bijgewerkt
  • Cannot Replicate

Windows 7 64 bits
Ram: 8GB
CPU: Intel i3-4170 3.70GHz 2 Cores, 4 Logical Processors
GPU: NVIDIA GeForce GTX 970
Hard AI

On Volta Campaign VolcanSnow, North East of the map, some Draven and bridges tiles are ignored by workers (image 1 and 3) even if there is literally nothing else they can do around that area. The only solution so far is what you see on Image 2, where you wall around the tile and put a Well of Souls to kill any enemy that drops to dig out.

I was asked on the Discord if this happens on games that take too long (mine is 4 hours) and i am not sure. Image 2 is the earliest example of the bug, and Image 1 is from much later before and after destroying the Core Shard, and they are still there.

Save included.

Workers not working.png
Workers not working 2.png
Workers not working 3.png
output_log.txt
1 group stage volcansnow_20190330192656.meta
1 group stage volcansnow_20190330192656

Game Version:
Steam Public
Platform:
Windows
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Lee "Noontide" Moon
  • Cannot Replicate

Unfortunately after discussing this with the code team there is no fix for this issue. It's been known that this can occur unfortunately each time we've investigated there has been no clear way to make it occur reliably, without pinning down it's been impossible to determine the underlying cause. The presumption is that it's in some deep ancient part of the codebase and that a fix would be impossible to implement without huge impact across the whole game.

It's unfortunate as we certainly don't believe this should be happening but the occurrences are so few and far between under such extreme conditions that it's deemed to be of limited impact to the average player's experience. Thank you for the detailed report in any case, I wish there was more we could do.

Kind Regards,

Lee