Completed - Resolved
map editor bug on tile info
Sonny Bos 7 years ago • updated by [Dev] Nanorock (Programmer) 7 years ago • 7
so i was making a map when i found a tooltip bug in map editor
the gold is marked as earth and tooltip says its earth, while it is gold
Customer support service by UserEcho
That doesn't appear to actually be a bug, veins of gold can go in various different terrains (including rocky earth and sand), whereas the tooltip is only identifying the current terrain. The tooltip doesn't show gold content in only shows the terrain type.
Nope wait, my bad! I see it now. Missed it before.
So i did some more futher research, and it seems there's mroe then only wrong Tooltips and Minimap issues. I tested it in the 1.4
I just want to mention that I don't violent my NDA, due to this post on FB: https://www.facebook.com/wftogame/photos/a.450334591670073.90750.174472795922922/950528878317306/?type=3&theater
At the beginning you see, that how it should work with Brimstone (everything like intended)
The second part shows claimed Earth tiles and non-claimed(neutral) earth tile (where the gold shouldn't disapear).
the issue is:
- There are Ghost-Gold Tiles
- The Earth Tiles with gold shouldn't be cleaned (it wasn't the case previously)
The 3th part shows that that also can happen to claimed tile which should clean the earth tile from gold (what it does), but there is/are ghost gold-tile(s)
This is a block renderer update issue it seems.
Watch the video provided on UserEcho: https://www.youtube.com/watch?v=CUhHeHoJLnM
The blocks get logically converted to non gold tiles, which is shown by the tooltip but the renderer shows still gold at times.
Maybe you know how to fix?