Published maps on Steam Workshop are 0.000MB / unusable
Hi, I'm having an issue while publishing my maps on the Steam Workshop. The map is published, and then uploaded on steam (I get 2 messages from WFTO giving me the info), but it seems that the maps are 0.000MB sized, and when one downloads it, ones game doen't "see" the map, which is unusable.
Below is my output log just when I try to publish my map.
And here is the link to my map on the Workshop
I hope you can help me.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
I forgot to tell :
I'm on MAC OSX YOSEMITE
64bits