[Multiplayer] Titan is summoned in the lower left corner of the map.

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  • 수정됨
  • Out of Maintenance Scope

Hello. I was playing a multiplayer game with my opponent as the host, and when I summoned my Archon, it was in the lower left corner of the impenetrable rock border of the map. A recall spell got him out of the border, but it did cause delay in my push.


The map was Caldera. I was connected to my opponent.


Specs follow:

Windows 7 64-bit

8 GB RAM, Intel Core i3 6100, NVidia GeForce GTX 750 Ti


Here is the paste bin of my output_log: https://pastebin.com/zBVxSza7

Game Version:
Steam Public
Platform:
Windows
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Lee "Noontide" Moon
  • Marked for Review

Hi DarkMatt,

Thanks for the report that sounds quite exceptional! Nothing quite like a huge titan appearing at map origin!

We'll give this a look into when we can!

Cheers,

Lee

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DarkMatt

Hello. This bug has occurred to me again while playing on Border War. Pastebin of output log is down below. I was the client during this game.


https://pastebin.com/EE0CiYvm


Thanks,


DarkMatt

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anonymous
  • Out of Maintenance Scope
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Hi Darkmatt,

As you may be aware at the end of last week we completed our triage pass and unfortunately, this ticket was deemed to be outside of our maintenance scope. To explain this is a visual issue that occurs rarely for the client when a unit is spawned. The unit would not actually be trapped and would, in fact, be present in the game at its intended position on the server's side, this data should be resynced automatically after a brief delay and you will see the unit again in the dungeon. 

We appreciate that this is frustrating but at this point in WFTOs development and with the myriad of deep-rooted problems that culminate in what you're seeing here we won't be able to correct the issue without a significant overhaul of much of the foundational code of Multiplayer. Which sadly is out of scope for maintenance.

Sorry that we will not be addressing this issue further.

Kind Regards,

Lee