Gnarlings went into infinite fighting loop
2016-01-24-1546-27.flv (sorry for the beginning part of the video, accidentally switched out of the game).
Couldn't make them destroy the doors w/o dropping ranged fighters, they kept going in circles for 3 mins.
It is caused by a few abilities using the same target selection method.
The problem is it tries to find a good spot to deal aoe damage based on the average center of nearby enemies.
This works in most cases but causes problems if all enemies nearby are equidistant to one center point, like here with 2 doors.
We are going to change this algorithm to use a median, so that it always picks a valid enemy location and not an average location which might be in the middle of but not even near to enemies.