Mighty Script Editor: Can't reset fog of war after using "Set Revealer"
I'm currently trying to create a single-player scenario in the map editor. At the start of the level, I have the camera focus on and rotate around the Lord of the Land in his castle guarding an Inhibitor, while some lines of text are displayed. After this the camera returns to the player's Dungeon Core and the level starts properly.
I used the "Set Revealer" action to clear the FOW near the Inhibitor for the duration of this scene, but at the end of it I can't get it to reset and so the area remains fully revealed (and not just "grey") for the entire level. The way I attempted to do this was to duplicate the "Set Revealer" action exactly, only with the "Reveal" box unchecked, which the tooltips indicated would accomplish this.
FOW Reveal (works fine):
FOW Reset (doesn't work):
Hi Sebt,
As this is in our Internal Backlog and has never been marked as complete I should imagine this will next be reviewed with our Triage pass in 2019. At the moment our programmers are completely heads down on Project: Aftercare and WFTO will have to wait until we hit the appropriate milestones. Rest assured we've not forgotten and we will review this ticket. :) But if you've not heard something from us by say April then feel free to poke us again.
Cheers,
Lee