Crash in linux (post 2.0.1 update)

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Hey,
I bought the whole package in the summer sale, and started to enjoy it. But it keeps crashing after ~5-10min. Always. It is the current version, and I thought a lot of fixes where issued with that. Also, after the crash (and even after I stopped the steam process), a process called "WFTOGame.x86_64" runs with about 4GB of memory in use. If start the game again, another process with the same name appears. What can I do to make this game run smoothly without crashing all the time. My stats are:


OS: Manjaro Linux x86_64 
Kernel: 4.17.0-2-MANJARO 
DE: KDE 
WM: KWin 
CPU: Intel i5-6600K (4) @ 4.100GHz 
GPU: NVIDIA GeForce GTX 950 
Memory: 15984MiB 


What I tried so far:

Changing the resolution to the lowest and deactivated anti aliasing and the other option to recommended to deactivate. A crash log was not created, but a Player.log


Thanks for the help!


audiophiel


Game Version:
Steam Public
Platform:
Linux
Duplicates 3
Crash under Ubuntu 18.04
Avatar YS1

Since upgrading my computer from Ubuntu 16.04 to 18.04, WFTO crashes after some time playing a map. This happened both times I tried : once with a custom map (campaign from DK1) ; once in the HOG campaign.

Player.log

Game is crashing after some minutes

I have a new problem since todays patch 2.0.1

WftO is crashing every few minutes (10 minutes) randomly


I uploded my player.log

Player.log

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YS1

Hello,
WFTO 2.0.4 freezes here after 2 minutes of play in the "slap 100 dwarfs" scenario.Player.log

Kubuntu 18.04 with kernel 4.17.0-996-generic ; NVIDIA Quadro K620 with driver 396.45.

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anonymous

You could also try the gernal crash troubleshooting:


Crash!

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anonymous

A log would be good battyman, also please make sure that you're on 2.0.4

~/.config/unity3d/Subterranean Games/War For The Overworld/Player.log


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Battyman

I must have a different issue on Linux then, as I am still unable to play. I have disabled the steam overlay. I have checked the integrity of local files. I can go all the way through every menu, but when I finally press "PLAY", it just drops straight back to desktop. Any suggestions?

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StormBeast

This was after about 1 hour of play on the first level of Undergames campaign playing as Kasita.

I'm not sure how much memory the game usually takes up unfortunately, I'll have to check in another game this evening. Still strange that the process would persist after exiting the game though.

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anonymous

What level was this on StormBeast?


Does the game hold that much memory during play?

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anonymous
Quote from aszlig

Out of curiosity, were my assumptions correct that the cause was a geometry shader?

Hey aszlig,


Your debugging work was incredibly helpful in pinning down the cause. An experimental rendering feature "Graphics Jobs" was activated in the project without enough scrutiny. Once we knew that we were causing OpenGLES to crash we were able to determine this much faster. Disabling this rendering pipeline has restored stability on all Linux platforms. 

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aszlig
Quote from anonymous

The latest patch has fixed this issue, please let us know how it goes for you all.

Out of curiosity, were my assumptions correct that the cause was a geometry shader?

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StormBeast

No crashes for me, but very low fps (This could just be the level I suppose). More interestingly, I have a "ghost" process of the game running, after exit, taking up a rather large chunk of memory - see attached screenshot. Might have crashed on a system with less RAM?

Arch Linux, kernel 4.17.11

KDE/Kwin

AMD Ryzen 1800x

Nvidia Proprietary latest (GTX1070)

32GB RAM



Player.log

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Insantyz
Quote from anonymous

The latest patch has fixed this issue, please let us know how it goes for you all.

no crashes so far, will notify here if crashes are experienced with along with logs