hellfire potion
hey guys i was playing a map yesterday with lots of brimstone and i came across a bug
The reusable hellfire potion, craft one and forever shall it be your friend, for this potion does not disappear after use, it can be picked up again
Game Version:
Steam Public
Platform:
Windows
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: viewID
#=qL4Olk_CuXQFFe4baLqKgFCd4UpGVKbLik7R9QKkggFo=.#=qTjzRG5NZMK$ruj9mm$to7w== (NetworkViewID #=q5xFek_f1nIUsLqw3cQsX2A==, RPCMode #=qv62NX5TYhjmzap27ah$81A==)
uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args)
uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args)
uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args)
ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) (at Assets/Scripts/Multiplayer/Proxies/ProxyTiles.cs:172)
ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) (at Assets/Scripts/Multiplayer/Proxies/ProxyTiles.cs:176)
DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) (at Assets/Scripts/DataAccess/DataObjects/Block/BlockDataImpl.cs:1478)
HellfireEffect.performServerLogic (IPotionData potion, Vector3 atLocation) (at Assets/Scripts/EntrySystem/EntryTypes/Persistent/Data/Potion/Effects/HellfireEffect.cs:86)
WPotionEffect.usePotion (IPotionData potion, Vector3f atLocation) (at Assets/Scripts/EntrySystem/EntryTypes/Persistent/Data/Potion/Effects/WPotionEffect.cs:27)