hellfire potion

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  • Views 8,699
  • updated
  • Completed - Resolved

hey guys i was playing a map yesterday with lots of brimstone and i came across a bug
The reusable hellfire potion, craft one and forever shall it be your friend, for this potion does not disappear after use, it can be picked up again

Game Version:
Steam Public
Platform:
Windows
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Jan - Eric Merzel
  • Under Review

have you seen this as a client in MP per chance? :)

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Sonny Bos

nope this was vs AI

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Sonny Bos

this was in the compunity map called "fort mira"

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Biervampir [AUT]

I just tested it, and I can replicate this bug at this map (in the latest build). The weird thing is, it only destroys 1 tile in a 3x3 radious.
I also tested the other Potions, works like intended
Going to test it in other Workshop maps too

It seems only Workshop Scenario maps are affected

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Jan - Eric Merzel
  • Accepted

seems to be an exporting issue from public

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Stefan Furcht Programmer
  • Started
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Stefan Furcht Programmer

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: viewID
#=qL4Olk_CuXQFFe4baLqKgFCd4UpGVKbLik7R9QKkggFo=.#=qTjzRG5NZMK$ruj9mm$to7w== (NetworkViewID #=q5xFek_f1nIUsLqw3cQsX2A==, RPCMode #=qv62NX5TYhjmzap27ah$81A==)
uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args)
uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args)
uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args)
ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) (at Assets/Scripts/Multiplayer/Proxies/ProxyTiles.cs:172)
ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) (at Assets/Scripts/Multiplayer/Proxies/ProxyTiles.cs:176)
DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) (at Assets/Scripts/DataAccess/DataObjects/Block/BlockDataImpl.cs:1478)
HellfireEffect.performServerLogic (IPotionData potion, Vector3 atLocation) (at Assets/Scripts/EntrySystem/EntryTypes/Persistent/Data/Potion/Effects/HellfireEffect.cs:86)
WPotionEffect.usePotion (IPotionData potion, Vector3f atLocation) (at Assets/Scripts/EntrySystem/EntryTypes/Persistent/Data/Potion/Effects/WPotionEffect.cs:27)

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[Dev] Nanorock
  • Completed - Resolved