Game does not start..

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simply does not start.. Here is Player.log


[15:30:04][n3ph@c3po:~/.config/unity3d/Subterranean Games/War For The Overworld]$ cat Player.log

Selecting FBConfig
GLX_FBCONFIG_ID=123
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_CONFIG_CAVEAT=NONE

Desktop is 1366 x 768 @ 60 Hz
GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
OpenGL:
Version: OpenGL 3.0 [3.0 Mesa 11.0.6]
Renderer: Mesa DRI Intel(R) Ivybridge Mobile
Vendor: Intel Open Source Technology Center
VRAM: 1536 MB
Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control
Setting maxVSyncInterval to 4
GL: disabling shadows on Intel 9xx (buggy)
GL: disabling framebuffer blit, antialiasing, SRGB on Intel
GL: Detected 1536 MB VRAM
Initialize engine version: 5.0.4f1 (1d75c08f1c9c)
Default GameObject BitMask: UI already registered

(Filename: Line: 93)


Game Version:
Steam Public
Platform:
Linux
Réponses épinglées
Avatar
n3ph
  • Solution

Got it..


LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%


should be in launch options


best regards...


Avatar
n3ph

While the first Log is from starting the game on cmdline here is what happens when i start the game from steam:


ERROR: ld.so: object '/home/n3ph/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ALSA lib /var/tmp/portage/media-libs/alsa-lib-1.0.29/work/alsa-lib-1.0.29/src/control/control.c:954:(snd_ctl_open_noupdate) Invalid CTL hw:0
Stacktrace:




Native stacktrace:



/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Mono/x86_64/libmono.so(+0x915e6) [0x7f651cb995e6]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Mono/x86_64/libmono.so(+0x3483b) [0x7f651cb3c83b]
/lib64/libpthread.so.0(+0x10680) [0x7f65229af680]
/usr/lib64/libasound.so(snd_config_delete+0x4b) [0x7f650d55e54b]
/usr/lib64/libasound.so(snd_device_name_hint+0x222) [0x7f650d568842]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x1290e37]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x1291128]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x129118a]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x1276083]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0xacfdca]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0xad031b]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0xad135d]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x7d07bf]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x7d26f4]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x7d8050]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x7d813b]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x48914f]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x70712b]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x4647a9]
/lib64/libc.so.6(__libc_start_main+0xf0) [0x7f65212277b0]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x46de1d]



Debug info from gdb:




=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================



repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control
Setting maxVSyncInterval to 4
GL: disabling shadows on Intel 9xx (buggy)
GL: disabling framebuffer blit, antialiasing, SRGB on Intel
GL: Detected 1536 MB VRAM
Initialize engine version: 5.0.4f1 (1d75c08f1c9c)
Default GameObject BitMask: UI already registered

(Filename: Line: 93)



To fix the gameoverlayrenderer.so issue i do:


rm /home/n3ph/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so && ln -sf /home/n3ph/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so /home/n3ph/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so


But this does not fix the game to start properly

Avatar
Jan - Eric Merzel
  • Under Review

a linux issue, sadly i will have to relate this to the coders additionally due to the easter holidays it may take a while until we can address your issue, im sorry for the inconvenience.


thanks for your report

Avatar
Scott Richmond Programmer & Producer

Hi N3ph,

Can you provide a description of what happens visually? Does the game load then instantly crash or does it sit there doing nothing forever?

Can you please make sure your graphics drivers are up to date, and consider looking at some of the steps here to help Steam launch properly: https://wiki.archlinux.org/index.php/Steam

Avatar
n3ph
Citation de Scott Richmond

Hi N3ph,

Can you provide a description of what happens visually? Does the game load then instantly crash or does it sit there doing nothing forever?

Can you please make sure your graphics drivers are up to date, and consider looking at some of the steps here to help Steam launch properly: https://wiki.archlinux.org/index.php/Steam

While starting via Steam visually nothing happens and starting from cmdline opens at least a viewport/window. It starts loading the game but seems to fail at some point when steam (gameoverlay?) functions get used.


But anyhow this seems to me like "instantly crash"


I am running gentoo-sources 4.5.0 - This is quite up to date :-/

Moreover I am able to play other Stuff like Dota2 via Steam...


Is there a debug mode to get some logs I can provide?

Avatar
Scott Richmond Programmer & Producer

Some research into Unity or Steamworks issues with the alsa-lib crash in your log comes up with a number of things. It appears it could be a graphics driver issue. Can you please try a few different versions of the mesa graphics drivers? http://www.mesa3d.org/

Avatar
n3ph

Okay here we go.. I was running mesa-11.0.6 and upgraded to 11.1.2 but still the same...


ERROR: ld.so: object '/home/n3ph/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Stacktrace:




Native stacktrace:



/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Mono/x86_64/libmono.so(+0x915e6) [0x7f86571525e6]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame_Data/Mono/x86_64/libmono.so(+0x3483b) [0x7f86570f583b]
/lib64/libpthread.so.0(+0x10680) [0x7f865cf69680]
/usr/lib64/libasound.so(snd_config_delete+0x4b) [0x7f865429654b]
/usr/lib64/libasound.so(snd_device_name_hint+0x222) [0x7f86542a0842]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x1290e13]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x1291128]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x129118a]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x1276083]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0xacfdca]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0xad031b]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0xad135d]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x7d07bf]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x7d26f4]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x7d8050]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x7d813b]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x48914f]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x70712b]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x4647a9]
/lib64/libc.so.6(__libc_start_main+0xf0) [0x7f865b7e07b0]
/home/n3ph/.local/share/Steam/steamapps/common/War For The Overworld/WFTOGame.x86_64() [0x46de1d]



Debug info from gdb:




=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================



GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_ARB_shader_clock GL_EXT_shader_samples_identical
Setting maxVSyncInterval to 4
GL: disabling shadows on Intel 9xx (buggy)
GL: disabling framebuffer blit, antialiasing, SRGB on Intel
GL: Detected 1536 MB VRAM
Initialize engine version: 5.0.4f1 (1d75c08f1c9c)
Default GameObject BitMask: UI already registered

(Filename: Line: 93)


At least the alsa error is gone..


I guess this might have sth. to do with my mono-installation.. I am running mono-2.10.9 ..

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Scott Richmond Programmer & Producer

It shouldn't have anything to do with your local Mono installation as Unity3D (The 3D engine we're using) uses its own packaged version.


Full disclosure - I'm not sure what next steps I can offer here. The few Linux machines we have here run the game and the 3D Engine provides no debug tools to help us diagnose it further.


You could try disabling the steam overlay in: Right-click the game in Steam -> Properties.


The log does mention /usr/lib64/libasound.so as a potential area where the crash occurs. You could try updating your sound drivers.


If you're sick of trying to troubleshoot it further (Totally understandable) I want ot make sure you're aware that you should be still able to get a refund for the game - You can read more about it here.

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n3ph

Hm - okay - I will dig around this and feedback the results

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n3ph
  • Solution

Got it..


LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%


should be in launch options


best regards...


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Scott Richmond Programmer & Producer
  • Completed - Resolved

Nice one! So it was the Steam library, interesting.