Possessed creatures (un)lock doors with their attacks
This is not necessary (you can do it with "work" command) and leads to accidentally (un)locking doors when you fight near them.
Game Version:
Steam Public
Platform:
Windows
We'll happily take feedback anywhere really. Direct to us on our social feeds, forums or Discord. We just don't operate a formal process around it so not liable to be pushed through as a bug ticket.
I've been considering formalising it but we're so late on with WFTO now that it seems a little late, maybe for future projects though :)