map mutators reset
To reproduce the bug: create new 1 player map, edit mutators, publish the map, save it and quit the editor. Next time you load the map in the editor, its mutators will be reset to default values.
Game Version:
Steam Public
Platform:
Windows
Confirmed via the replication steps provided. I'll be passing this through to the programmers to take a look at for 2.0.
It's worth noting that this only applies to the saved (editable) version of the map, re-importing the exported map will have the mutators as previously set. This seems to indicate that at some point something has gone awry when keeping the mutators in the save file.