The AI at the top is much worse, than AI at the bottom.

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  • uuendatud
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Windows 10 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game fresh.

I have repeatedly noted that if there are symmetrically located AI, one below, the other above, then the one that is below will be much more effective and faster.


Here is my map. I left - green. Top and bottom - Rhaskos (masters). Right - Korvek (master).


Image 3837


Rhaskos at the top:

Image 3838

Rhaskos below:

Image 3839


Compare - the same conditions, but different results:

Video.

Rhaskos at the top:

  • Beast Den 5*5.
  • Archive 3*5

Total: 40 tiles.

Mined gold from the "Islands" (fenced impassable rock areas of the gold), number of Islands: 0.

Rhaskos below:

  • Beast Den 5*5.
  • Beast Den 5*5 (the second room)
  • Archive 5*5
  • Barracks 5*5
  • Arena 5*5
  • Slaughterpen 3*5
  • Lair 3*3.

Total: 155 tiles.

Mined gold from the "Islands" (fenced impassable rock areas of the gold), number of Islands: 1.


This happens all the time, no matter what the AI was, the same or different. Always the top AI slowpoke compared to the bottom! 

This happens on different maps. This is a huge imbalance, the difficulty of the game should not depend on the location of AI!




Save: The AI at the top is much worse, than AI at the bottom.rar

War for the Overworld Launcher Log.txt

output_log.txt

Game Version:
Steam Public
Platform:
Windows
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anonymous
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We are going to be making huge changes to the AI, this should change once that is complete