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Declined

The AI at the top is much worse, than AI at the bottom.

Галиев Рустем 2 years ago updated by Cian Noonan (Graphics Plumber) 2 years ago 1

Windows 10 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game fresh.

I have repeatedly noted that if there are symmetrically located AI, one below, the other above, then the one that is below will be much more effective and faster.


Here is my map. I left - green. Top and bottom - Rhaskos (masters). Right - Korvek (master).



Rhaskos at the top:

Rhaskos below:


Compare - the same conditions, but different results:

Video.

Rhaskos at the top:

  • Beast Den 5*5.
  • Archive 3*5

Total: 40 tiles.

Mined gold from the "Islands" (fenced impassable rock areas of the gold), number of Islands: 0.

Rhaskos below:

  • Beast Den 5*5.
  • Beast Den 5*5 (the second room)
  • Archive 5*5
  • Barracks 5*5
  • Arena 5*5
  • Slaughterpen 3*5
  • Lair 3*3.

Total: 155 tiles.

Mined gold from the "Islands" (fenced impassable rock areas of the gold), number of Islands: 1.


This happens all the time, no matter what the AI was, the same or different. Always the top AI slowpoke compared to the bottom! 

This happens on different maps. This is a huge imbalance, the difficulty of the game should not depend on the location of AI!




Save: The AI at the top is much worse, than AI at the bottom.rar

War for the Overworld Launcher Log.txt

output_log.txt

Game Version:
Steam Public
Platform:
Windows
+1
Declined

We are going to be making huge changes to the AI, this should change once that is complete