General ingame crashyness, blue screen even, nvwgf2umx.dll
Windows 10 x64 (not on Creators Update, otherwise up to date)
Intel i5-6600K, Geforce 1080 Ti, 16 GB Ram
WFTO Version: 'v1.6.3' via Steam
It doesn't crash on startup or level load, it crashes after 30 Minutes of gameplay or more. But it crashes almost every time. It even caused Blue Screen of Death, wow i have not seen those in years.
I am playing other games such as Overwatch or Doom just fine, so it's not some kind of hardware failure.
Attached the latest crash files and the output log.
It looks like you or the Unity engine are doing something the Nvidia driver does not like at all.
I was running 382.52 at the time - i am now updating to the most up to date ones.
But WFTO is an older engine? I dunno.
output_log.zip2017-08-05_202804.zip
Hi Atmoic Stryker,
Sorry to hear about your issues with the game, it's really frustrating when you're faced with crashes like this. I've taken a quick look through your output logs and it seems that the stacktrace is consistently pointing to the following:
0x00007FFF8FE8EA22 (nvwgf2umx) NVAPI_Thunk
0x00007FFF901AF547 (nvwgf2umx) NVAPI_Thunk
0x00007FFF8F6C4BEC (nvwgf2umx) OpenAdapter12
0x00007FFF8F86FD5F (nvwgf2umx) OpenAdapter12
0x00007FFF8F86FC06 (nvwgf2umx) OpenAdapter12
0x00007FFF8F86817D (nvwgf2umx) OpenAdapter12
0x00007FFF8FF3FBAA (nvwgf2umx) NVAPI_Thunk
0x00007FFF905A4E41 (nvwgf2umx) NVAPI_Thunk
0x00007FFFC9478364 (KERNEL32) BaseThreadInitThunk
Unfortunately I'm not the most qualified person to be looking at these but I am the only chap around at 1:20AM on a Sunday so I will naturally be seeking the opinions of the more technical personnel on our team. However my understanding is that this indicates the problem is not occurring within our code but instead within the Nvidia drivers. If my knowledge is right this is actually below unity and "closer to the metal" than anything we or unity touch, the fact that you suffered a blue screen also supports this as generally we would never be able to do anything to cause a complete kernel failure.
Of course it is also peculiar that this is only occurring only in WFTO when your experiences is games like Overwatch and Doom are fine. My first guess would be that it could be a D3D call is falling over at some point and causing the crash.
A Quick google of nvwgf2umx turns up a number of threads with similar issues, seemingly random crashes in a number of games (such as GTA5).
My advice for the moment would be to do what you're already doing, update your graphics drivers and see if it helps the issue. If that doesn't help you might need to try something else, from reading the output log I see you have a peculiar virtual resolution, are you using a spanned multi-monitor system and spanning the game across both displays? If so try disabling one display temporarily and seeing if that helps to resolve your issue.
I found this Reddit thread for a similar issue in GTA5 which might have some extra steps: https://www.reddit.com/r/GrandTheftAutoV_PC/comments/36qwab/suffering_from_frequent_crashes_here_is_a_guide/ in particular I'd look at ensuring that your redists aren't broken.
Please let me know how you get on in the meantime I'll bring this to the attention of our QA chappy and the programming team, but it's possible you may only receive a response during next week. Good luck!
Cheers,
Lee