Imp prison prioritizing
Imps seem to prioritize bringing prisoners to the first prison built, rather than the closest one.
如何评价你所获得的客户服务?
满意度评分用户: zimberzimber 7 年 前
添加关于支持服务质量的评论(可选):
Imps seem to prioritize bringing prisoners to the first prison built, rather than the closest one.
如何评价你所获得的客户服务?
满意度评分用户: zimberzimber 7 年 前
添加关于支持服务质量的评论(可选):
I don't have a save game file, but I'll try recreating it on the map I've noticed it.
a golden star mystical journey 6_20170606221622.meta
a golden star mystical journey 6_20170606221622
Managed to reproduce it here
First prison was the one the inquisitor is in now
Second was the one above it
EDIT: Log File
Note: II had another bug occur in that game after I saved the game, and its probably recorded in the log file. I posted it as a separate issue.
Here's a video, and a small observation that might be the cause.
The prison to which the prisoners were dragged to was closer to the corpse if the imps were to go in a straight line, ignoring walls/lava/etc, but the other prison is closer only if you take path finding into account.
I don't know if this behavior applies to other rooms too. (Like crypts, treasuries, searching for piglets to bring into the kettle, etc...)
30:10 - Matriarch dies, then dragged to first prison (furthest after path finding)
31:25 - Huntress dies, then dragged to third prison (closest)
33:37 - Warden dies, then dragged to first prison
Unrelated question -
Cultists ignoring enemies when dropped (like in 11:15 and 24:15) is a known issue, or should I create a ticket for that as well?
That's because it's payday and you didn't rally them, so they just went and grabbed gold.
Looks like it does a check on pure proximity, with your setup that doesn't make much sense, but usually it's fine, I'll mention it to the developers and see if there's a cheap way to process it based on pathing proximity
Hey zimberzimber,
I'll have a look into this and see if our AI guy can work out why this is happening.