In the map editor and the game, the distance of the camera leads to the fact that the screen fills black.

Avatar
  • Views 7,674
  • updated
  • Completed - Resolved

Windows 10 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game fresh, 1.5.2f1

Black on the screen when the distance of the camera (when the camera is tilted).


War for the Overworld Launcher Log.txt


output_log.txt

Game Version:
Steam Public
Platform:
Windows
Avatar
Lee "Noontide" Moon Designer & Community Manager
  • Under Review

@Cian This is pretty much what we were talking about last week. Only occurs in the Map Editor due to the ability to vastly enhance the view distance in that mode via options. Very low priority but chat to coders see if we can't increase the cull distance when map editor is set to high view distance.

Avatar
anonymous

@Lee I suspect that there will be a negative effect on performance even when not zoomed out if we do so but code will be able to give a definitive answer on Monday.

Avatar
Quote from anonymous

@Lee I suspect that there will be a negative effect on performance even when not zoomed out if we do so but code will be able to give a definitive answer on Monday.

What you decide, will be able to fix it?

Avatar
anonymous
  • Accepted

We have decided that we can fix this and improve our general approach to camera clipping.

Avatar
Stefan Furcht Programmer
  • Started
Avatar
Stefan Furcht Programmer

The camera far clip plane does now adjust dynamically to zoom out max + camera FoV.
This should solve the problem in all cases and finds the minimum far clip plane that always works.

Avatar
anonymous
  • Completed - Next Patch
Avatar
anonymous
  • Completed - Resolved