Crucible artifact issue

Avatar
  • Views 8,227
  • updated
  • Completed - Resolved

Been playing Crucible, and can't get very far since the won artifacts are on the crucible stage, and workers nor I can pick them up

Game Version:
Steam Public
Platform:
Windows
Avatar
gregored

Initialize engine version: 5.4.4f1 (5a3967d8c55d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 730 (ID=0x1287)
Vendor: NVIDIA
VRAM: 2018 MB
Default GameObject BitMask: UI already registered

(Filename: Line: 98)



Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain
- Completed reload, in 0.120 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on InternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 375)



OnLevelWasLoaded was found on NetworkServer
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 375)



Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on uLinkInternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 375)



<RI> Initializing input.



<RI> Input initialized.



desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.



UnloadTime: 1.904386 ms
WFTO Version: 'v1.5.2f1'

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead.

(Filename: Line: 63)



Settings Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Coherent Browser system initialized..

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.412634 Staring Coherent UI Host ver. 2.6.6.2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.412634 Detected OS: Windows NT 6.2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.478121 [9096:5152:INFO:UIContentClient.cpp(74)] GPU info collected in host process:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.478121 [9096:5152:INFO:UIContentClient.cpp(79)] Main GPU vendor 4318 device 4743

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.478121 [9096:5152:INFO:UIContentClient.cpp(99)] GPU driver NVIDIA 21.21.13.7849 from 1-20-2017

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) Coherent UI context initialized successfully

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) Selected DirectX device info:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) Device name {\\.\DISPLAY5}, DeviceId {4743}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) Device description {NVIDIA GeForce GT 730}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) VendorId {4318}, Driver ver. {5911064706096809}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) View created successfully with id 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.627140 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.842668 [9096:5152:INFO:(0)] Selected DirectX device in GPUproc info:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.843167 [9096:5152:INFO:(0)] Device name {\\.\DISPLAY5}, DeviceId {4743}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9096 | 5152 10:27:41.843167 [9096:5152:INFO:(0)] VendorId {4318}, Driver ver. {5911064706096809}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Error) Accessing inactive internal renderer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9096 | 11252 10:27:42.010189 [5372:13608:INFO:renderer_main.cc(214)] Running without renderer sandbox

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Warning) PID: 9096 | 5152 10:27:42.192712 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Warning) PID: 9096 | 5152 10:27:42.192712 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Warning) PID: 9096 | 11252 10:27:42.207713 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Coherent finished loading

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



InitializeGame 0 - start async loading

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



InitializeGame 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



InitializeGame 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



InitializeGame 3

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



InitializeGame 4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



InitializeGame 5

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
Steam host name gregored

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Steamworks initialized.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Received stats and achievements from Steam




(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



InitializeGame 6

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



InitializeGame 7

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



1920x1080

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



640 x 480 @ 60Hz,720 x 480 @ 60Hz,720 x 576 @ 60Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1152 x 864 @ 75Hz,1280 x 720 @ 60Hz,1280 x 768 @ 60Hz,1280 x 800 @ 60Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 59Hz,1366 x 768 @ 59Hz,1600 x 900 @ 59Hz,1600 x 1024 @ 59Hz,1680 x 1050 @ 59Hz,1920 x 1080 @ 60Hz

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Index: 16

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



current resolution: 1920 1080

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



InitializeGame 8

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found
InitializeGame 9

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Regular launch

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Stop Server

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
[Coherent Browser] (Info) PID: 9096 | 5152 10:31:02.983225 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



UnloadTime: 11.704782 ms



Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 96865.
Total: 94.285759 ms (FindLiveObjects: 7.266391 ms CreateObjectMapping: 9.703080 ms MarkObjects: 76.817986 ms DeleteObjects: 0.497127 ms)



No receivers for PlayVFX(greencore_beat) at Mesh

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Object reference not set to an instance of an object
SurvivalLobby.GameStart: NetworkServer.GetLevelMap().SaveFileName: gullet gulch

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9096 | 5152 10:33:00.740312 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingCrucible.html

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) PID: 9096 | 4444 10:33:00.780815 [9096:4444:INFO:CookieStore.cpp(325)] Flushing 488 worth of cookies

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Warning) PID: 9096 | 5152 10:33:00.970341 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 90 reported FAIL

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Warning) PID: 9096 | 5152 10:33:00.970341 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 91 reported FAIL

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless)
Initialize Network

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



LoadBufferScene

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Switch level to BufferScene

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 36.115051 ms



Unloading 9192 unused Assets to reduce memory usage. Loaded Objects now: 76429.
Total: 102.337410 ms (FindLiveObjects: 6.205891 ms CreateObjectMapping: 8.063378 ms MarkObjects: 73.982658 ms DeleteObjects: 14.084019 ms)



UnloadUnusedAssets

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Unloading 0 Unused Serialized files (Serialized files now loaded: 0)



Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76441.
Total: 101.492935 ms (FindLiveObjects: 5.619069 ms CreateObjectMapping: 7.711930 ms MarkObjects: 87.700279 ms DeleteObjects: 0.460781 ms)



Switch level to Blank

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.879830 ms
WLevel start

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)




Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76457.
Total: 88.064621 ms (FindLiveObjects: 6.658758 ms CreateObjectMapping: 8.892609 ms MarkObjects: 72.149780 ms DeleteObjects: 0.362000 ms)



WantedSceneLoaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



LoadPersistantData

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Loading game save file

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



LoadServerDAO

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Setup is multiplayer ! _gameSetup:True, Players.Count:1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Level started ! Time to load

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



EntryLoader.loadLevel(Level (WLevel), False).

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



-load factions

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



-load blocks

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



-load units

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



-load defences

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Threat map created

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



After terrain available

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 386)



CameraSetup

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Fog of War setting: Disabled

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



WaitEveryoneLoaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



WaitEveryoneLoaded done

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



ServerNetworkPreload done

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Setup Faction Gold

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Load COMPLETE

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Setup AI Players

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Start Level Play

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)




Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 154359.
Total: 419.724854 ms (FindLiveObjects: 12.629568 ms CreateObjectMapping: 10.071236 ms MarkObjects: 396.143799 ms DeleteObjects: 0.878767 ms)



[Coherent Browser] (Info) PID: 9096 | 5152 10:33:21.830502 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Options Loaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Initialize Alerts

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Minimap first tick

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



QListRandom

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Object reference not set to an instance of an object
Parallel failed at child TutorialApocalypseVO

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Parallel failed at child TutorialRespiteVO

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Parallel failed at child TutorialSafeguardVO

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



QListRandom

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



QListRandom

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



QListRandom

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



An unpooled VFX Object was destroyed, elements remaining in stack 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



QListRandom

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 3

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



QListRandom

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Tried to play a non existing audio item ''!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



QListRandom

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



An unpooled VFX Object was destroyed, elements remaining in stack 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



QListRandom

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



An unpooled VFX Object was destroyed, elements remaining in stack 3

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



QListRandom

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



QListRandom

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



An unpooled VFX Object was destroyed, elements remaining in stack 4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



An unpooled VFX Object was destroyed, elements remaining in stack 3

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



An unpooled VFX Object was destroyed, elements remaining in stack 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



An unpooled VFX Object was destroyed, elements remaining in stack 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 3

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



Unable to find save item drop location after 64 randomized attempts!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



SpiritWorker_0(4937) failed to find a save drop location for carried object DefencePart(Clone)(8220)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



QListRandom

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



Tried to play a non existing audio item ''!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



An unpooled VFX Object was destroyed, elements remaining in stack 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



No receivers for resetPerformingAbility() at Bombard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0
at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0
at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

(Filename: Line: -1)



Stop Server

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) Removing view 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) Uninitializing Coherent UI Session

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) Coherent UI Session uninitialized successfully

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



[Coherent Browser] (Info) Uninitializing Coherent UI

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)



Setting up 1 worker threads for Enlighten.
Thread -> id: 3a3c -> priority: 1
Stop Server

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


windows 10 64 home, 1607 os buld 14393.693/ amda8-6500 apu with Radeon hd graphics 3.5 gh 43 gb ram, put in geforce gt 730 addon card




I hope this is the information you need, thanks for the assistance

Avatar
anonymous
  • Under Review

Hey gregored,


I just need some more information:

  1. Are you able to play the rest of the game E.G campaign or sandbox?
  2. Can you take a screenshot or video of the issue?
  3. Does this only happen in Crucible?
  4. How long can you play for before this issue stops you from progressing?
Avatar
Andrew "Nutter" Jaggar
  • Pending Customer
Avatar
gregored

I have no similar issues elsewhere in the game, only in Crucible mode. I was able last time I played to get to wave 80, even though I wasn't getting all the artifacts. If I can, I'll try the game again to get a screen shot.

Avatar
gregored

This screen shot occurred immediately after I dropped a number of spirit workers near the artifact, just before the next wave appeared. The workers did have time to recover the artifact before being scared off screen shot1.jpg

Avatar

So am I right in surmising that your issue is that after an artefact is awarded, you were unable to collect it because workers were scared away by the continuous spawning of units and therefore unable to reach it?

Avatar
gregored

I don't think so, since I dropped them about 10 seconds before the wave in the screen shot spawned

Avatar
gregored

I started a new crucible game, and here's a screen shot after 20 or 24 waves, with five unclaimed artifacts screen-2-8-17.jpg

Avatar
anonymous

Ok from the screenshots I think what is happening is that the artefacts are spawning but your workers cannot retrieve them, right?

Avatar
anonymous
  • Accepted

I've investigated and confirmed with code that artefact should not spawn on those tiles. We will look at making sure they spawn around your core.