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Completed - Resolved

Default mutators in the official maps are different from the default mutators when creating a map.

Галиев Рустем 3 years ago updated by Cian Noonan (Graphics Plumber) 2 years ago 5

Windows 10 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game 1.5.1f5



1. Default mutators in the official maps and when you reset the mutators:


1.1. The fog of war: start grey.
1.2. Passive research multiplier: 100
1.3. Active research multiplier: 65
1.4. Mana regeneration multiplier: 75
1.5. Base mana modifier: 100

2. Default mutators when creating maps:
2.1. The fog of war: no fog of war.
2.2. Passive research multiplier: 0
2.3. Active research multiplier: 100
2.4. Mana regeneration multiplier: 100

2.5. Base mana modifier: 0


Why create a new map, it is already mutators that differ from the standard? Fix it!


War for the Overworld Launcher Log.txt


output_log.txt

Game Version:
Steam Public
Platform:
Windows
+1
Accepted

We will look at fixing this in a future update, for now you should be able to load the defaults preset before you export the map.

It was just based a temporary mutator for editor (no fog of war otherwise you could not see the entire map in editor) which would be replaced on exporting the map with the default one if mutators were not changed.
However custom mutators were based on this special editor mutator which is wrong indeed.
Now they will be based on the correct default mutator as intended.
This will be fixed next patch.

Completed - Next Patch