Crucible - Beast rally flag symbol incorrect

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Operating System

Windows 7 Ultimate 64-bit SP1
CPU
Intel Core i7 4800MQ @ 2.70GHz 64 °C
Haswell 22nm Technology
RAM
32.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Motherboard
Alienware 041W46 (U3E1)
Graphics
Generic PnP Monitor (1920x1080@60Hz)
Intel (Dell)
3071MB NVIDIA GeForce GTX 770M (Dell) 49 °C
ForceWare version: 372.70
SLI Disabled
Storage
698GB WDC WD7500BPKX- SCSI Disk Device (RAID)
10GB INTEL SSDMCEAW0 SCSI Disk Device (RAID)
Optical Drives
HL-DT-ST DVDRWBD CA40N SCSI CdRom Device
Audio
Realtek High Definition Audio


Whilst playing the crucible, I have noticed that the beast rally flag symbol shows that my beasts are dead, when this is not the case. I have attached a screenshot of this below. Note, in particular, how it shows that I still have plenty of beasts alive. I had never sent the beasts into battle, nor (I believe) had I built an arena, which is also shown by me having no beastmaster.

Image 2235


However, I do not know how to reproduce this. I have seen it at least twice in crucible mode so far, and it does not usually take long to occur.


output_log.7z

Duplicates 1
Rally not working

This is really several issues.


First off: The Rally button disappears. Gone from the UI. Mostly the Beast Rally, but the normal one did a runner too. They came back, though, on and off. Rather annoying.


So that's one thing.


Another thing is that when they were up, and I tried to rally my troops to do stuff - they didn't come to the flag. It's a wide open map, and I have zero locked doors.


I hope you can imagine this was hugely frustrating - since the rally flag really is the key function for telling your guys what to do and where to go. It basically meant I had no chance to win the map, the enemy was just rampaging through my base.

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Stefan Furcht Programmer
  • Under Review

Please keep an eye on this one and let us know if you find a way to reproduce the problem.
Otherwise it will be hard for us to find the cause.
Cheers

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anonymous
  • Pending Customer

Hey webbernever1

,


Have you encountered this bug again recently?

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Webbernever1

As I have stated, I have not really been able to play War for the Overworld recently due to computer issues, so I have not played crucible mode for a short while. The problem only occurred on crucible mode. I am going to try playing a game over the weekend and see if it re-occurs.

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Webbernever1

I just played again, and I encountered it again. This bug is Not crucible-specific, I encountered it in a skirmish game. I have attached a couple of screenshots below of this in action.


As you can see, I had beasts on both occasions, and they were not dead. This caused the beast symbol to no longer show me the beasts' health and stayed this way for the rest of the game. Admittedly, this was my third game in a row, but I had closed the game and relaunched it.


The map was Slaughterhouse-Five by rustamgm4x.

http://steamcommunity.com/sharedfiles/filedetails/?id=753974456


What is strange is how it occurred on a first game, rather than a second game. If you have a look at the map, you shall notice that it contains many defences and constructs.


Given that this occurred in both the crucible and a somewhat (albeit not very) demanding map, I think that this error occurs when the game has a lot to handle at once. It may be that the script just does not have time to render the graphics and just fails (I am not a programmer, that is just my guess).


I noticed, what I believed to be, a few other signs of script bloat (just presuming that this is akin to Skyrim). Firstly, when my titan died, it did not lose its rally sign straight away. Instead, it took a few seconds for it to show no health, and a few more for it to finally disappear. When using artefacts of sin, which granted three sins, I only received two messages rather than three. My only concern is that by the time this occurred, most pre-built defences had been destroyed, and I have seen many more maps which far more defences placed. Secondly, this occurred in survival mode, which suggests that even the basic functioning of crucible mode may be too much. This, of course, presumes that my theory is correct (which it probably is not).


I have attached my output log too:

output_log.7z

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anonymous
  • Under Review

You don't seem to be the only one suffering from this, I'll see if I can track down the source.

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anonymous
  • Accepted
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Scott Richmond Programmer & Producer
  • Declined
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anonymous

Hey webbernever1,


Unfortunately after reviewing this issue with the Code Team today this issue is not going to see a fix within the remaining development of WFTO. There's a number of reasons for this but primarily it's simply a matter of resources spent vs value of fix, we're not entirely sure as to the cause of this issue but one thing is sure; the issue is deeply ingrained and to resolve it would require considerable resources that unfortunately will not be available to us moving forwards compared to spending our resources on other higher priority issues or new features.


We didn't want to leave this in limbo so as such we're now going to close this ticket as not fixable.

We know it's not desirable for issues like these to remain in game and we want to always endeavor to ensure that player experience is the best it can be. But realistically there are some issues which we won't be able to address so we want to ensure that expectations from our community align with that.


Thanks for the report and I apologize that we will not be fixing this issue. Please feel free to get in touch if you have questions.