Constantly there are unhappy units.
Windows 10 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game 1.40f15
After patch 1.5 units got some kind of ulcer, which periodically causes pain in the abdomen. One of the theories why the creatures suddenly become unhappy.
In a screenshot. Juggernaut (Food 91% (Tavern 68%), sleep 71%), the salary received is miserable. Why? To cure their ulcers!
War for the Overworld Launcher Log.txt
Save labyrinth for 4_20170105024128.zip
PS what is the difference between the characteristics of "food" and "tavern"?
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Mood is supposed to recover over time depending on the patience of a unit type it recovers faster or slower.
However it should normalize within less than a minute when needs are satisfied, but 15 to 30 secs sounds normal.
When they are rallied they wont satisfy their needs until they get angry and then they need some time to recover.
Also problematic is if there are long path ways between the locations a unit normally rotates.
Eg. long distance between Tavern, Lair and Work.
You don't think that there is no problem? May I ask about how planned communication of the mood and the % of satisfaction of needs, in numbers?
Clearly, when needs are satisfied by more than 60% every miserable unit should not be. And I wrote specific observed. They are unhappy, regardless of status needs, just because something happened (for example, fighting in the arena).