Constantly there are unhappy units.

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Windows 10 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game 1.40f15


After patch 1.5 units got some kind of ulcer, which periodically causes pain in the abdomen. One of the theories why the creatures suddenly become unhappy.

It happens to random creature (but most others beast master, juggernaut, ogre, witch doctor and necromancer). Does not occur immediately with the start of the game, around 2 - 3 payday. If anything, these creatures become unhappy again and again, that just starts to get annoying, and unhappy become I.
Costs them 20 seconds to work, go to the flag at rally - they are unhappy.

In a screenshot. Juggernaut (Food 91% (Tavern 68%), sleep 71%), the salary received is miserable. Why? To cure their ulcers!


Image 2379


output_log.txt

War for the Overworld Launcher Log.txt


Save labyrinth for 4_20170105024128.zip


PS what is the difference between the characteristics of "food" and "tavern"?

Game Version:
Steam Public
Platform:
Windows

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Satisfaction mark by Галиев Рустем 8 years ago

Ignored the screenshots. Which shows that needs are satisfied (on the second from the screenshots, each at more than 80% 0. The salary received. But units unhappy. What % of satisfaction of needs, unit NEEDS to become unhappy? I'm sure it is significantly below 80%.

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Quote from Stefan Furcht

Mood is supposed to recover over time depending on the patience of a unit type it recovers faster or slower.
However it should normalize within less than a minute when needs are satisfied, but 15 to 30 secs sounds normal.
When they are rallied they wont satisfy their needs until they get angry and then they need some time to recover.
Also problematic is if there are long path ways between the locations a unit normally rotates.
Eg. long distance between Tavern, Lair and Work.

You don't think that there is no problem? May I ask about how planned communication of the mood and the % of satisfaction of needs, in numbers?


Clearly, when needs are satisfied by more than 60% every miserable unit should not be. And I wrote specific observed. They are unhappy, regardless of status needs, just because something happened (for example, fighting in the arena).


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Stefan Furcht Programmer

Mood is supposed to recover over time depending on the patience of a unit type it recovers faster or slower.
However it should normalize within less than a minute when needs are satisfied, but 15 to 30 secs sounds normal.
When they are rallied they wont satisfy their needs until they get angry and then they need some time to recover.
Also problematic is if there are long path ways between the locations a unit normally rotates.
Eg. long distance between Tavern, Lair and Work.

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Stefan Furcht Programmer
  • Started
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Quote from Stefan Furcht

This seems strange indeed. We need to take a look why they still remain unhappy.

I noticed, that most often in units bad mood when they're sent to rally, or go far away somewhere, or had long trained in the barracks, or out of the arena. After 15 seconds - 30 even, that is not normal. With it, when leaving the arena (after the battle on the inside), the creatures immediately become unhappy (well, not always).

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Stefan Furcht Programmer
  • Accepted

This seems strange indeed. We need to take a look why they still remain unhappy.

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Here's another screenshot of the same game. Ogre is unhappy, though his satisfaction rates: 97% (88%), 82%. Salary received (color salaries are not red).