Freeze on final level when entering the forge

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  • actualitzat
  • Not Fixable

As in title. I had no problems raiding the area to the west with the matriarchs (crypt? necropolis?) but when I head east to take out the forge, the game locks up as soon as my army attempts to enter. It doesn't even get as far as breaking the doors down; as soon as they start bashing it immediately freezes and doesn't recover. Output log attached.


output_log.txt

Game Version:
Steam Public
Platform:
Windows

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Satisfaction mark by Shaolin Funk fa 6 anys

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Shaolin Funk

I don't blame you for not wanting to spend any more time on such an obscure bug! I'm not disappointed at all. Looking forward to 2.0, sounds like it's going to be a lot of fun.

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anonymous
  • Not Fixable

Hey Shaolin Funk,


Unfortunately we will not be able to fix this bug. We are both unable to track down the root cause and must dedicate our increasingly limited resources on the development of the upcoming 2.0 patch. We all want to apologise for not being able to correct this, you have definitely found a gem here, but as well known as your ticket is around the office we want to improve the general experience of WFTO with new animations, art, aspects, gamemodes, campaigns and QOL improvements. In order to do this we have to abandon the harder to replicate bugs such as this, hopefully the content that we have prioritised will make up for this.


Again we are sorry to disappoint with this issue.


Cheers on behalf of the Brightrock Team

-Cian

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anonymous
  • Started
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anonymous

So we have looked into this and determined that the cause is likely due to performance issues caused by the path finding system.

We will be looking to fix this in a future patch

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Stefan Furcht Programmer

Cian Noonan Please find a smaller isolated reproduction case and assign it back to me.
Thanks

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Shaolin Funk

Yay! I'm glad you were able to reproduce it.

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Stefan Furcht Programmer

It's rather hard to isolate this. It seems to be an issue which requires multiple conditions to be satisfied at once.
We would like to get an hotfix out and thus I need to put this one back for now to have a look at some urgent issues.
Since this one is not easy to reproduce I suspect the amount of people encountering this to be low.
But we will have to take a look into this one at a later point.

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Stefan Furcht Programmer

Holy... now I tried it with minions going on the nearest point to lava to take out bombards using Archon directly on it and once done I rallied into the forge and as early they attacked the door I got exactly this weird freeze.
I have absolutely no clue what this is.
Normally it would cause a stack overflow if something is calling itself recursively.
So there must be an endless loop somewhere and I do not know where to start hunting it.
I realized that it always happens when Archon and other minions attack the two portcullis doors together, but only if the Archon attacked something else before and then he spawns a large army and it freezes.
So I suspect one of Archons raise abilities to trigger the issue.

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Shaolin Funk

Ok that wasn't it, I tried running it from my SSD and the behaviour was exactly the same. I think I'll leave it on my SSD though, the faster loading times are nice!


I realised what you meant in your earlier post about pathfinding over lava. When I tried setting a rally on the bombards there was a brief slowdown followed by most of my army turning around and going home, which was quite amusing. The way I've been doing it is to set the rally on the closest accessible tile to each bombard, causing the units to gather next to the lava and the ranged units would then attack automatically. Maybe this is why it didn't replicate for you, if most of your units had wandered off due to not being able to pathfind? Try using either a beast rally or a titan rally to take out the bombards before selling a main rally inside the base, see if it triggers then.

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Shaolin Funk

Interesting idea. I'm not sure how to check how fast my HDD is, but obviously it will be a lot slower than an SSD. Tomorrow I'll try moving the game over to my SSD and see if anything changes.