Flickering units and deync glitch

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  • updated
  • Completed - Resolved

Operating System

Windows 7 Ultimate 64-bit SP1
CPU
Intel Core i7 4800MQ @ 2.70GHz 64 °C
Haswell 22nm Technology
RAM
32.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Motherboard
Alienware 041W46 (U3E1)
Graphics
Generic PnP Monitor (1920x1080@60Hz)
Intel (Dell)
3071MB NVIDIA GeForce GTX 770M (Dell) 49 °C
ForceWare version: 372.70
SLI Disabled
Storage
698GB WDC WD7500BPKX- SCSI Disk Device (RAID)
10GB INTEL SSDMCEAW0 SCSI Disk Device (RAID)
Optical Drives
HL-DT-ST DVDRWBD CA40N SCSI CdRom Device
Audio
Realtek High Definition Audio


I am not entirely sure how or why it happened, but several enemy units flickered and were immune to lightning. On one of the logs (I believe the second), I also had a desync issue in which I could pick up and move dead skargs, and in which I could move chunders which did not respond at all.


I have a couple of recordings of the flickering glitch:

2016-11-14 21-46-27.mp4

2016-11-14 21-50-02.mp4



output_log.7z

output_log.7z

Game Version:
Steam Public
Platform:
Windows

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Satisfaction mark by Webbernever1 8 years ago

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Webbernever1

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I am still in the game even after it has finished:


output_log.7z

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anonymous
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anonymous
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anonymous
  • Completed - Resolved