Initialize engine version: 5.4.4f1 (5a3967d8c55d)
GfxDevice: creating device client; threaded=1
d3d11: failed to create D3D11 device (0x80070057)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshimx.dll 21.21.13.7633]
    Renderer: Intel(R) HD Graphics 4600
    Vendor:   Intel
    VRAM:     3007 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
Default GameObject BitMask: UI already registered
 
(Filename:  Line: 98)

Begin MonoManager ReloadAssembly
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on InternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on NetworkServer
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on uLinkInternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.894834 ms
WFTO Version: 'v1.5.2f1'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead.
 
(Filename:  Line: 63)

Settings Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Coherent Browser system initialized..
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 7616 21:55:27.214639 Staring Coherent UI Host ver. 2.6.6.2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 7616 21:55:27.214639 Detected OS: Windows NT 6.1 SP1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 7616 21:55:27.246640 [7132:7616:INFO:UIContentClient.cpp(74)] GPU info collected in host process: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 7616 21:55:27.246640 [7132:7616:INFO:UIContentClient.cpp(79)] Main GPU vendor 32902 device 1046
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 7616 21:55:27.246640 [7132:7616:INFO:UIContentClient.cpp(90)] NVidia Optimus is enabled
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 7616 21:55:27.246640 [7132:7616:INFO:UIContentClient.cpp(99)] GPU driver Intel Corporation 10.18.10.3496 from 3-11-2014
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Coherent UI context initialized successfully
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) View created successfully with id 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 7616 21:55:27.331645 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 7616 21:55:27.368647 [7132:7616:INFO:(0)] Selected DirectX device in GPUproc info:
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 7616 21:55:27.368647 [7132:7616:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {4576}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 7616 21:55:27.368647 [7132:7616:INFO:(0)] VendorId {4318}, Driver ver. {5911064706096593}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 7912 21:55:27.369648 [3916:6600:INFO:renderer_main.cc(214)] Running without renderer sandbox
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 7132 | 7616 21:55:27.486654 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 7132 | 7616 21:55:27.486654 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 7132 | 7912 21:55:27.495655 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Coherent finished loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 0 - start async loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
Steam host name webbernever1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Steamworks initialized.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Received stats and achievements from Steam

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

1920x1080
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

512 x 384 @ 60Hz,640 x 400 @ 60Hz,640 x 480 @ 60Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1152 x 864 @ 60Hz,1280 x 600 @ 60Hz,1280 x 720 @ 60Hz,1280 x 768 @ 60Hz,1280 x 800 @ 60Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 60Hz,1366 x 768 @ 60Hz,1400 x 1050 @ 60Hz,1440 x 900 @ 60Hz,1600 x 900 @ 60Hz,1680 x 1050 @ 60Hz,1920 x 1080 @ 60Hz
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Index: 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

current resolution: 1920 1080
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Graphics device shutdown event received. Please restart Unity Editor.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found
InitializeGame 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

C:\Steam\steamapps\common\War For The Overworld\WFTOGame.exe
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Regular launch
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
[Coherent Browser] (Info) PID: 7132 | 7616 21:55:37.404221 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

UnloadTime: 6.394227 ms

Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 96857.
Total: 68.786697 ms (FindLiveObjects: 4.193253 ms CreateObjectMapping: 11.234848 ms MarkObjects: 53.154079 ms  DeleteObjects: 0.204131 ms)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 5016 21:56:39.416768 [7132:5016:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

91.113.38.59:27015
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless)
A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

uLink_OnConnectedToServer()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 7132 | 7616 22:09:27.276687 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 7132 | 7616 22:09:27.429696 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 87 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 7132 | 7616 22:09:27.429696 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 88 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialize Network
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

StateMessage(loadingStage,1)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

StateMessage(loadingStage,2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadBufferScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Switch level to BufferScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 25.766596 ms

Unloading 11245 unused Assets to reduce memory usage. Loaded Objects now: 76647.
Total: 87.680092 ms (FindLiveObjects: 4.536894 ms CreateObjectMapping: 12.017544 ms MarkObjects: 56.204273 ms  DeleteObjects: 14.919864 ms)

UnloadUnusedAssets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
StateMessage(loadingStage,3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76657.
Total: 65.427834 ms (FindLiveObjects: 3.788031 ms CreateObjectMapping: 10.835708 ms MarkObjects: 50.672188 ms  DeleteObjects: 0.131146 ms)

StateMessage(loadingStage,4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

StateMessage(loadingStage,5)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Switch level to Blank
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.023217 ms
WLevel start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76673.
Total: 63.835075 ms (FindLiveObjects: 4.008889 ms CreateObjectMapping: 10.473441 ms MarkObjects: 49.201832 ms  DeleteObjects: 0.150152 ms)

WantedSceneLoaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadPersistantData
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading game save file
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadPersistantData
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadPersistantData
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

StateMessage(loadingStage,6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

StateMessage(loadingStage,7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

StateMessage(loadingStage,8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

StateMessage(loadingStage,9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadClientDAO
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setup is multiplayer ! _gameSetup:True, Players.Count:4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Level started ! Time to load
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EntryLoader.loadLevel(Level (WLevel), False).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load factions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load blocks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load units
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load defences
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Threat map created
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

After terrain available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 386)

CameraSetup
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fog of War setting: StartWithGreyFoW
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WaitEveryoneLoaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WaitEveryoneLoaded done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WaitEveryoneLoaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

StateMessage(loadingStage,10)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

StateMessage(loadingStage,11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

StateMessage(loadingStage,666)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setup Faction Gold
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Load COMPLETE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Start Level Play
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 148030.
Total: 295.494598 ms (FindLiveObjects: 8.742692 ms CreateObjectMapping: 14.340160 ms MarkObjects: 272.074554 ms  DeleteObjects: 0.336038 ms)

[Coherent Browser] (Info) PID: 7132 | 7616 22:09:52.819148 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialize Alerts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Minimap first tick
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Core_Standard(5) of player 1 died! by 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
WAttackableProp:Client_setHealth(Single)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
  at WObject.GetGO () [0x00000] in <filename unknown>:0 
  at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in <filename unknown>:0 
  at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 
  at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0 
  at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.DataObjectFinalizer:finalizeDataObjects()
Game:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
  at WObject.GetGO () [0x00000] in <filename unknown>:0 
  at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in <filename unknown>:0 
  at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 
  at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0 
  at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.DataObjectFinalizer:finalizeDataObjects()
Game:LateUpdate()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
  at UnityEngine.Component.GetComponent[WPropRenderer] () [0x00000] in <filename unknown>:0 
  at WProp.setOwnerFactionId (Int32 newFactionId) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
WProp:setOwnerFactionId(Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 20,52(3629), 3' to target 'Tile_Claimed 20,52(3629)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception: tried to access an invalid handle for 'DataAccess.PropData'
  at DataAccess.AbstractOwnedObjectTemplate`2[T,N].setOwnerFactionId (Int32 newOwnerFactionId) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].BlockDataImpl_afterOwnerChange (IOwnedObjectRead me, Int32 oldFactionId) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 20,52(3629), 3' to target 'Tile_Claimed 20,52 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterOwnerChange (IOwnedObjectRead block, Int32 oldFaction) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
  at UnityEngine.Component.GetComponent[WPropRenderer] () [0x00000] in <filename unknown>:0 
  at WProp.setOwnerFactionId (Int32 newFactionId) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
WProp:setOwnerFactionId(Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 20,52(3629), -1' to target 'Tile_Claimed 20,52(3629)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception: tried to access an invalid handle for 'DataAccess.PropData'
  at DataAccess.AbstractOwnedObjectTemplate`2[T,N].setOwnerFactionId (Int32 newOwnerFactionId) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].BlockDataImpl_afterOwnerChange (IOwnedObjectRead me, Int32 oldFactionId) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 20,52(3629), -1' to target 'Tile_Claimed 20,52 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterOwnerChange (IOwnedObjectRead block, Int32 oldFaction) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
  at UnityEngine.Component.GetComponent[WPropRenderer] () [0x00000] in <filename unknown>:0 
  at WProp.setOwnerFactionId (Int32 newFactionId) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
WProp:setOwnerFactionId(Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 21,53(3701), 3' to target 'Tile_Claimed 21,53(3701)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception: tried to access an invalid handle for 'DataAccess.PropData'
  at DataAccess.AbstractOwnedObjectTemplate`2[T,N].setOwnerFactionId (Int32 newOwnerFactionId) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].BlockDataImpl_afterOwnerChange (IOwnedObjectRead me, Int32 oldFactionId) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 21,53(3701), 3' to target 'Tile_Claimed 21,53 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterOwnerChange (IOwnedObjectRead block, Int32 oldFaction) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
  at UnityEngine.Component.GetComponent[WPropRenderer] () [0x00000] in <filename unknown>:0 
  at WProp.setOwnerFactionId (Int32 newFactionId) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
WProp:setOwnerFactionId(Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 21,53(3701), -1' to target 'Tile_Claimed 21,53(3701)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception: tried to access an invalid handle for 'DataAccess.PropData'
  at DataAccess.AbstractOwnedObjectTemplate`2[T,N].setOwnerFactionId (Int32 newOwnerFactionId) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].BlockDataImpl_afterOwnerChange (IOwnedObjectRead me, Int32 oldFactionId) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 21,53(3701), -1' to target 'Tile_Claimed 21,53 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterOwnerChange (IOwnedObjectRead block, Int32 oldFaction) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
  at UnityEngine.Component.GetComponent[WPropRenderer] () [0x00000] in <filename unknown>:0 
  at WProp.setOwnerFactionId (Int32 newFactionId) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
WProp:setOwnerFactionId(Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 20,53(3700), 3' to target 'Tile_Claimed 20,53(3700)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception: tried to access an invalid handle for 'DataAccess.PropData'
  at DataAccess.AbstractOwnedObjectTemplate`2[T,N].setOwnerFactionId (Int32 newOwnerFactionId) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].BlockDataImpl_afterOwnerChange (IOwnedObjectRead me, Int32 oldFactionId) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 20,53(3700), 3' to target 'Tile_Claimed 20,53 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterOwnerChange (IOwnedObjectRead block, Int32 oldFaction) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
  at UnityEngine.Component.GetComponent[WPropRenderer] () [0x00000] in <filename unknown>:0 
  at WProp.setOwnerFactionId (Int32 newFactionId) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
WProp:setOwnerFactionId(Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 20,53(3700), -1' to target 'Tile_Claimed 20,53(3700)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception: tried to access an invalid handle for 'DataAccess.PropData'
  at DataAccess.AbstractOwnedObjectTemplate`2[T,N].setOwnerFactionId (Int32 newOwnerFactionId) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].BlockDataImpl_afterOwnerChange (IOwnedObjectRead me, Int32 oldFactionId) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 20,53(3700), -1' to target 'Tile_Claimed 20,53 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterOwnerChange (IOwnedObjectRead block, Int32 oldFaction) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
  at UnityEngine.Component.GetComponent[WPropRenderer] () [0x00000] in <filename unknown>:0 
  at WProp.setOwnerFactionId (Int32 newFactionId) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
WProp:setOwnerFactionId(Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 22,52(3631), 3' to target 'Tile_Claimed 22,52(3631)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception: tried to access an invalid handle for 'DataAccess.PropData'
  at DataAccess.AbstractOwnedObjectTemplate`2[T,N].setOwnerFactionId (Int32 newOwnerFactionId) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].BlockDataImpl_afterOwnerChange (IOwnedObjectRead me, Int32 oldFactionId) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 22,52(3631), 3' to target 'Tile_Claimed 22,52 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterOwnerChange (IOwnedObjectRead block, Int32 oldFaction) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
  at UnityEngine.Component.GetComponent[WPropRenderer] () [0x00000] in <filename unknown>:0 
  at WProp.setOwnerFactionId (Int32 newFactionId) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
WProp:setOwnerFactionId(Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 22,52(3631), -1' to target 'Tile_Claimed 22,52(3631)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception: tried to access an invalid handle for 'DataAccess.PropData'
  at DataAccess.AbstractOwnedObjectTemplate`2[T,N].setOwnerFactionId (Int32 newOwnerFactionId) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].BlockDataImpl_afterOwnerChange (IOwnedObjectRead me, Int32 oldFactionId) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 22,52(3631), -1' to target 'Tile_Claimed 22,52 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterOwnerChange (IOwnedObjectRead block, Int32 oldFaction) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
  at UnityEngine.Component.GetComponent[WPropRenderer] () [0x00000] in <filename unknown>:0 
  at WProp.setOwnerFactionId (Int32 newFactionId) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
WProp:setOwnerFactionId(Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 21,51(3559), 3' to target 'Tile_Claimed 21,51(3559)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception: tried to access an invalid handle for 'DataAccess.PropData'
  at DataAccess.AbstractOwnedObjectTemplate`2[T,N].setOwnerFactionId (Int32 newOwnerFactionId) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].BlockDataImpl_afterOwnerChange (IOwnedObjectRead me, Int32 oldFactionId) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 21,51(3559), 3' to target 'Tile_Claimed 21,51 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterOwnerChange (IOwnedObjectRead block, Int32 oldFaction) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:unclaim()
ProxyTiles:Client_Unclaim(DPoint)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
  at UnityEngine.Component.GetComponent[WPropRenderer] () [0x00000] in <filename unknown>:0 
  at WProp.setOwnerFactionId (Int32 newFactionId) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
WProp:setOwnerFactionId(Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 21,51(3559), -1' to target 'Tile_Claimed 21,51(3559)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception: tried to access an invalid handle for 'DataAccess.PropData'
  at DataAccess.AbstractOwnedObjectTemplate`2[T,N].setOwnerFactionId (Int32 newOwnerFactionId) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].BlockDataImpl_afterOwnerChange (IOwnedObjectRead me, Int32 oldFactionId) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 2 args 'Tile_Claimed 21,51(3559), -1' to target 'Tile_Claimed 21,51 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterOwnerChange (IOwnedObjectRead block, Int32 oldFaction) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32)
DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeBlockTemplate(IBlockTemplate)
DataAccess.BlockDataImpl`1:claim(Int32)
ProxyTiles:Client_Claim(DPoint, Int32)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
BlockState:AfterTemplateChange(IBlockDataRead, ITileTemplate)
WBlockRenderer:block_afterTemplateChange(IBlockDataRead, ITileTemplate)
DataAccess.BlockDataImpl`1:changeRoomTemplate(IRoomTemplate)
DataAccess.BlockDataImpl`1:setRoom(IRoomTemplate, Int32)
NetworkGame:Client_BuyRoomAction(Int32, Vector3, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Can not play a disabled audio source
 
(Filename:  Line: 432)

Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 109.4063 ; 126.4889 ; 4.28 )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
FOW.FOWSystem:UpdateVisibility()
FOW.FOWSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:AfterNeighborFoWStatusModif(IBlockDataRead, OctileDirection)
BlockDiscovered:AfterNeighborFoWStatusModif(IBlockDataRead, OctileDirection)
WBlockRenderer:AfterNeighborFoWStatusModif(IBlockDataRead, OctileDirection)
GameLogic.Physics.NeighborFOWEvents:callbackNeighbor(Int32, Int32, OctileDirection, IBlockDataRead)
GameLogic.Physics.NeighborFOWEvents:block_afterVisibilitiesUpdated(IBlockDataRead)
Common.ExceptionSafeEventHandler`1:invokeAll(IBlockDataRead)
DataAccess.BlockDataImpl`1:NotifyVisibilitiesUpdated()
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
FOW.FOWSystem:UpdateVisibility()
FOW.FOWSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:AfterNeighborFoWStatusModif(IBlockDataRead, OctileDirection)
BlockDiscovered:AfterNeighborFoWStatusModif(IBlockDataRead, OctileDirection)
WBlockRenderer:AfterNeighborFoWStatusModif(IBlockDataRead, OctileDirection)
GameLogic.Physics.NeighborFOWEvents:callbackNeighbor(Int32, Int32, OctileDirection, IBlockDataRead)
GameLogic.Physics.NeighborFOWEvents:block_afterVisibilitiesUpdated(IBlockDataRead)
Common.ExceptionSafeEventHandler`1:invokeAll(IBlockDataRead)
DataAccess.BlockDataImpl`1:NotifyVisibilitiesUpdated()
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.AfterNeighborFoWStatusModif (IBlockDataRead block, OctileDirection dir) [0x00000] in <filename unknown>:0 
  at BlockDiscovered.AfterNeighborFoWStatusModif (IBlockDataRead b, OctileDirection dir) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.AfterNeighborFoWStatusModif (IBlockDataRead block, OctileDirection dir) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborFOWEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, IBlockDataRead block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborFOWEvents:callbackNeighbor(Int32, Int32, OctileDirection, IBlockDataRead)
GameLogic.Physics.NeighborFOWEvents:block_afterVisibilitiesUpdated(IBlockDataRead)
Common.ExceptionSafeEventHandler`1:invokeAll(IBlockDataRead)
DataAccess.BlockDataImpl`1:NotifyVisibilitiesUpdated()
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
FOW.FOWSystem:UpdateVisibility()
FOW.FOWSystem:Update()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 3 args 'Arena 20,49(3410), 3, False' to target 'Arena 20,49 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.Init () [0x00000] in <filename unknown>:0 
  at WBlockRenderer.ChangeState (EBlockState newstate) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterVisibilityChange (IBlockDataRead me, Int32 fct, Boolean oldVal) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
FOW.FOWSystem:UpdateVisibility()
FOW.FOWSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 3 args 'Arena 19,49(3409), 3, False' to target 'Arena 19,49 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.Init () [0x00000] in <filename unknown>:0 
  at WBlockRenderer.ChangeState (EBlockState newstate) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterVisibilityChange (IBlockDataRead me, Int32 fct, Boolean oldVal) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
FOW.FOWSystem:UpdateVisibility()
FOW.FOWSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
FOW.FOWSystem:UpdateVisibility()
FOW.FOWSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
FOW.FOWSystem:UpdateVisibility()
FOW.FOWSystem:Update()
 
(Filename:  Line: -1)

Exception on invoking safe event with with 3 args 'Arena 22,53(3702), 3, False' to target 'Arena 22,53 (WBlockRenderer)'. See exception log below.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.Init () [0x00000] in <filename unknown>:0 
  at WBlockRenderer.ChangeState (EBlockState newstate) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.b_afterVisibilityChange (IBlockDataRead me, Int32 fct, Boolean oldVal) [0x00000] in <filename unknown>:0 
  at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
FOW.FOWSystem:UpdateVisibility()
FOW.FOWSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
FOW.FOWSystem:UpdateVisibility()
FOW.FOWSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
FOW.FOWSystem:UpdateVisibility()
FOW.FOWSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
FOW.FOWSystem:UpdateVisibility()
FOW.FOWSystem:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BlockState.UpdateMesh (Boolean force) [0x00000] in <filename unknown>:0 
  at BlockState.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at WBlockRenderer.NeighborVisualModif (.WBlockRenderer wBlockRenderer, OctileDirection octileDirection) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.NeighborVisualEvents.callbackNeighbor (Int32 x, Int32 y, OctileDirection odir, .WBlockRenderer block) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameLogic.Physics.NeighborVisualEvents:callbackNeighbor(Int32, Int32, OctileDirection, WBlockRenderer)
GameLogic.Physics.NeighborVisualEvents:NeighborVisualEvents_AboutToChangeVisual(WBlockRenderer)
WBlockRenderer:TriggerAboutToChangeVisual()
BlockState:UpdateMesh(Boolean)
BlockState:Init()
WBlockRenderer:ChangeState(EBlockState)
WBlockRenderer:b_afterVisibilityChange(IBlockDataRead, Int32, Boolean)
Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean)
DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean)
FOW.FOWSystem:SetTileVisibility(Int32, Boolean)
FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single)
FOW.FOWSystem:UpdateVisibility()
FOW.FOWSystem:Update()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
  at WObject.GetGO () [0x00000] in <filename unknown>:0 
  at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in <filename unknown>:0 
  at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 
  at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0 
  at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.DataObjectFinalizer:finalizeDataObjects()
Game:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
  at WObject.GetGO () [0x00000] in <filename unknown>:0 
  at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in <filename unknown>:0 
  at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 
  at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0 
  at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.DataObjectFinalizer:finalizeDataObjects()
Game:LateUpdate()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
  at WObject.GetGO () [0x00000] in <filename unknown>:0 
  at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in <filename unknown>:0 
  at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 
  at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0 
  at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.DataObjectFinalizer:finalizeDataObjects()
Game:LateUpdate()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at Behemoth_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Oculus_0 (NetworkUnitMovement) have no RtsController yet it is called with RPC
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Can not play a disabled audio source
 
(Filename:  Line: 432)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Can not play a disabled audio source
 
(Filename:  Line: 432)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NetworkException: Can't execute this command on a non-authoritative Player Client (2)
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qtR03VxQ$5wRljHopzBVU9bwM305Jx_JqDwfL4btG2JA= () [0x00000] in <filename unknown>:0 
  at #=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=.#=qZiINpGD0GLSdhGDIZt2KiA== (NetworkViewID #=q67M8NBF_qMFnnLYQ8FI0fw==, RPCMode #=qRgoH52EXK3J0zZKsWnbPoA==) [0x00000] in <filename unknown>:0 
  at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in <filename unknown>:0 
  at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in <filename unknown>:0 
  at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.BlockDataImpl`1:Explode(IOwnedObject, Int32)
GameLogic.Rules.Exploder:explodeBlocks(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Worker_3 (NetworkUnitMovement) have no RtsController yet it is called with RPC
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Core_Standard(7) of player 2 died! by 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
WAttackableProp:Client_setHealth(Single)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Core_Standard(9) of player 3 died! by 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
WAttackableProp:Client_setHealth(Single)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
#=qFun4RujicU0qDXzIVYP4HlYjxDcaSHuIs9kuLz7qNzc=:#=qofHAhIzhabyEZXFWrNRxDw==(Object, Object[])
#=qEzsH8LYq415QQu5MIFrn4WPzuRoKYTh081eGhMbwHFE=:#=qatjYYP$yASx0RdiYh$MOyg==(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:#=qkobIqqvTR0dhDUKltMMlwg==(String, BitStream, NetworkMessageInfo)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qV2Shx6Dw558Txxn56DAerqcTrSkzoL8Mpi7BJhC5Mfk=(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qcEHXYLClcOfrGDWPiq$xYA==(#=qUZzBFbSwLXYMDjr$v65v$8wC0Drw4D19MXCRZX455pM=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q0gLAzoQTc$C8HYwWGFRlM$CPDYmGH5Do$iQ1f$daybc=(#=qIrsmv71E4uDV4GbL9$1wu_FWqKu7aA9Kz6VzpZwkTHQ=, #=qbaWPaYRRyGBy8GE7WHJ78RxlRJFBvAe4waWXzXkPpe8=)
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=qQmTylIx$kTLnDH5VzXa1xXZfhwP$Q1uw52DVpsT4sNg=()
#=qgBQCGdH_ERpTt5wY9KVclfkNsOvNnrYXmc5FekhArAw=:#=q2q9FkNh_1n4_SocN4XLXrQ==()
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=q6VgG6IWnmIPIB3HDU1gWNg==()
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qOVus_9xUzZQKEvbZm3CTCg==()
uLink.InternalHelper:LateUpdate()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Level/FowMeshes/Core_Standard/Mesh/john_th_cultists_hulk 2", Mesh asset path "" Mesh name "johns_cultists_hulk"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Level/FowMeshes/Core_Standard/Mesh/john_th_cultists_hulk 1", Mesh asset path "" Mesh name "johns_cultists_hulk"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Level/FowMeshes/Core_Standard/Mesh/john_th_cultists_hulk", Mesh asset path "" Mesh name "johns_cultists_hulk"
 
(Filename:  Line: 0)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Removing view 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Uninitializing Coherent UI Session
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Coherent UI Session uninitialized successfully
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Uninitializing Coherent UI
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

uLink_OnDisconnectedFromServer(Disconnected)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Can not play a disabled audio source
 
(Filename:  Line: 432)

Can not play a disabled audio source
 
(Filename:  Line: 432)

Can not play a disabled audio source
 
(Filename:  Line: 432)

Can not play a disabled audio source
 
(Filename:  Line: 432)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Uninitialize Alerts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException: Object reference not set to an instance of an object
  at Alerts.PaydayAlert.unsubscribe () [0x00000] in <filename unknown>:0 
  at Alerts.AlertController.Uninitialize () [0x00000] in <filename unknown>:0 
  at GameStatePlay.Exit () [0x00000] in <filename unknown>:0 
  at GameState.ClearGameStates () [0x00000] in <filename unknown>:0 
  at GameState.ChangeState (.IGameState newState) [0x00000] in <filename unknown>:0 
  at Game.ChangeState (.IGameState newState) [0x00000] in <filename unknown>:0 
  at GameStatePlay.NetworkServer_OnDisconnectedFromServer (NetworkDisconnection obj) [0x00000] in <filename unknown>:0 
  at NetworkServer.uLink_OnDisconnectedFromServer (NetworkDisconnection mode) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
#=qzBVPlhHqyune7KfGFdCI6QEUnP0fs1fLWPewHpWItjk=:#=qD5NIjY69Tg$BLsv4qq5MLw==(String, Object)
#=q0zCihwcKnSIMPGpHF0aOTD42bVeGyg6zm2_bNKijhVA=:#=q1ps8gOmgOjy5R1NzpG9zqw==(String, Object)
#=qs6WcoSpd9pOh77oiixo95CO7c1mWCNgMay5oSCHcEWY=:#=qZZOtb72JE5yvrKqCR16Yxylb28GE7nk1gEaJzLNkz4o=()
uLink.Network:DisconnectImmediate()
uLink.InternalHelper:OnApplicationQuit()
 
(Filename:  Line: -1)


Unloading 38716 unused Assets to reduce memory usage. Loaded Objects now: 240666.
Total: 532.336060 ms (FindLiveObjects: 17.949528 ms CreateObjectMapping: 24.369986 ms MarkObjects: 406.670746 ms  DeleteObjects: 83.345818 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 3fc -> priority: 1 
  Thread -> id: 1a6c -> priority: 1 
Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

