Mouse pointer
The in game mouse pointer is diffuse ... sometimes its the tip of the pointing finger of the hand and sometimes its the bottom of the light beam and sometimes something else ... makes it hard to get the feeling of "im having the control" ;)
Hi Simeonw,
By design it should behave thusly:
Quite some time ago everything followed the top rule but we received a huge number of complaints on the accuracy of placing things into the scene so we reached this compromise which the majority of players seem content with.
I can't remember exactly what happened around this time as we're talking around 2 years ago now but if I recall there was a long discussion with the code team and at this was the only solution at time.
On a fundamental level though I agree with you and I'd love to see us find a way to once again make the interaction with the dungeon feel more consistent but by this point with the vast majority of users familiar with the current system even if it was possible to change it would not be fair to do so.
However if we ever do a sequel this is one of the topics I would be sure to raise :)
Cheers,
Lee