Teleporting and dancing chunders

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  • Views 9045
  • 已更新
  • Completed - Resolved

Operating System

Windows 7 Ultimate 64-bit SP1
CPU
Intel Core i7 4800MQ @ 2.70GHz 64 °C
Haswell 22nm Technology
RAM
32.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
Motherboard
Alienware 041W46 (U3E1)
Graphics
Generic PnP Monitor (1920x1080@60Hz)
Intel (Dell)
3071MB NVIDIA GeForce GTX 770M (Dell) 49 °C
ForceWare version: 372.70
SLI Disabled
Storage
698GB WDC WD7500BPKX- SCSI Disk Device (RAID)
10GB INTEL SSDMCEAW0 SCSI Disk Device (RAID)
Optical Drives
HL-DT-ST DVDRWBD CA40N SCSI CdRom Device
Audio
Realtek High Definition Audio


Two very interesting things happened this time:


1 - When possessing a chunder and attempting to train, I teleported to the foundry. Also, I was unable to reach the barracks without already being there (But it does work if I go around the side). Both are shown in the below videoes.


2016-11-02 21-12-12.mp4


2016-11-02 21-13-19.mp4


2 - One of my chunders decided to dance near the dungeon core. Perhaps to distract Draven AI from destroying me?


2016-11-02 21-15-53.mp4


output_log.zip

Game Version:
Steam Public
Platform:
Windows

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满意度评分用户: Webbernever1 8 年 前

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Biervampir [AUT]

Pretty sure that's the same issue

https://brightrockgames.userecho.com/topics/1321-gnarling-feaks-out-at-core/


I was host again, that's my output_log again
output_log.txt

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Lee "Noontide" Moon Designer & Community Manager
  • Accepted
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Webbernever1

Here was another instance. This time, a gnarling decided to start dancing at the baracks. I think it was because it was killed at the time it was training.


2016-12-03 15-50-52.mp4


output_log.7z

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Scott Richmond Programmer & Producer

I can't reproduce this.

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Webbernever1

I have a feeling that it has something to do with the units dying. I believe that both the chunder and gnarling in the videoes were dead at the time they played the animations. My guess would be that they were killed in the middle of the animations. For instance, the gnarling was likely killed whilst training by an ember demon. The gnarling would have been on low health as it was recently in the arena. It is likely that the ember demon simply dealt a finishing blow.


For the chunder, I presume that it was using one of its debuff attacks but was quickly killed whilst doing this. I shall attempt to replicate it myself over the coming days by overwhelming a minion attempting to perform a task or action.


I am presuming that lightning would be the best way to reproduce. If not, I shall attempt ember demons again. Judging from the videoes though, I theorise that the animations keep playing because the creature died unexpectedly.

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Stefan Furcht Programmer

If the webbernever1 is right, this ticket would be something you would be better suited to look at.
Thus I assigning this ticket to you.

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[Dev] Nanorock

I fixed the dancing issue. As for the teleporting I'm afraid it's lag.

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[Dev] Nanorock
  • Completed - Next Patch
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Lee "Noontide" Moon Designer & Community Manager
  • Completed - Resolved