Heart of Gold mission 2 - extreme fps fluctuations
Hi Lee,
Як би ви оцінили рівень обслуговування, яке отримали?
Позначка задоволеності від 7upman 8 років тому
Додайте коментар щодо якості обслуговування (не обов'язково):
Hi Lee,
Як би ви оцінили рівень обслуговування, яке отримали?
Позначка задоволеності від 7upman 8 років тому
Додайте коментар щодо якості обслуговування (не обов'язково):
I will do some profiling but can not promise if a quick solution can be found.
Yeah I suspect we'll get it down around that time. Apologies for the inconvienence and thanks for the report.
This will be right around Patch 1.6 and the second expansion, right? Anyway, I really appreciate your effort!
Reviewed the savegame and determined the root cause - The top left area of the map has been blocked off by replacement wall and is a good case study in causing worker tasks to perform a full exhaustive path search, consuming 300-400ms of time every so often. Spoke with Stefan and unfortunately there is no short-term fix for it. We'll need to look into threading out the entire native pathfinder on to another thread some time next year.
Lee, I'm not even sure that there's something wrong with the game code. Maybe it's an issue with the map? Did you load the gamesave I attached? Did the game show the same behavior on your computer?
I've not had the opportunity to load the map myself as I've been kept busy with other duties but also that the save files need to be opened in Unity and as we're currently working on a Beta version I do not have access to it (while the code team does.).
Either way it's best to get a more expert view on these issues and although the issue might be in the map (fairly unlikely as we'd see it affecting more users) it would still require resolution by code. :)
Lee, I'm not even sure that there's something wrong with the game code. Maybe it's an issue with the map? Did you load the gamesave I attached? Did the game show the same behavior on your computer?
We had some success in improving the performance of your save game (reducing the main performance impact cause to only 5% time per frame of what it was before)
However we need to assure that the changes made do not impact the quality of worker task solving negatively.
Thus we wont release this fix with coming Patch 1.5.0 and let it under quality assurance for a later patch.