MP Client - Mana locked permanently

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  • Completed - Resolved

Windows 7, 64 Bit Opearing System, 32GB RAM, Intel(R) Core(TM) i7-4800MQ CPU @ 2.70GHz


This game was played on the 'Bridge(2)' or 'The Bridge of Doom' map. Upon grabbing several minions and placing them in the arena, I found that my mana was permanently locked because apparently I was still holding them. This was not the case, and I was unable to recover this mana. Some of the mana came back towards the end of the game, but not all of it. In addition, I was also unable to place ramparts due to mana being locked too low, even though mana is not required for their placement. In addition, there was also something of an immortal templar, id est a templar stood on the map apparently at full health, and would not die.


I think I have attached the output log, but I am not entirely sure.

Game Version:
Steam Public
Platform:
Windows

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满意度评分用户: Webbernever1 8 年 前

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Biervampir [AUT]

Client Output_log

output_log.7z

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Lee "Noontide" Moon Designer & Community Manager
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Webbernever1

Update, it occurred again. This time it eventually went. It seems to occur when I place minions in the arena. Also, I was not able to place the underminer because of an apparent lack of mana. I think this is because my mana fell below the 500 mark due to the bug.


output_log.zip

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Lee "Noontide" Moon Designer & Community Manager

Tried some replication today. Was not able to replicate on a simple 1v1 in the office. Perhaps scale of game is affecting this?

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Webbernever1

Admittedly, the map on which this first occurred was quite large. However, it has been happening on smaller maps as well. I have largely only played 1v1 games, and this usually occurs whilst still in the early stage. I think it is to do with placing minions in the arena having picked them up using the shift or ctrl key.

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Webbernever1
Quote from Webbernever1

Admittedly, the map on which this first occurred was quite large. However, it has been happening on smaller maps as well. I have largely only played 1v1 games, and this usually occurs whilst still in the early stage. I think it is to do with placing minions in the arena having picked them up using the shift or ctrl key.

Happened again, this time on the Seastead II map.


output_log.zip