Slaughterpen Pigs ignored by Units after a long duration.

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  • updated
  • Completed - Resolved

Micropiglets are not spawning for players other than host - tested with few friends in current public steam build. Slaughterpen of any player other than host always says 0/X micropiglets domesticated. Game is unplayable in multiplayer until this is fixed.

Game Version:
Steam Public
Platform:
Windows

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Satisfaction mark by Cron 8 years ago

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Duplicates 2
Minions cannot reach slaughterpen
output_log.txt

Hey there,


I just mentioned this issue on the steam forums a little while ago.

Seems at a certain point beasts somehow refuse to feed.

Everything was normal in the beginning, but now I get the message:

"Your minions cannot reach a slaughterpen" even though it's right there.


Appearantly this happens right after beast get out of the arena.

Mainly lvl 5 and above.


Haven't done anything spectacular, like recalling all minions, or sealing off certain parts of my dungeon.


I played on a 1player-map I created myself.


I can record a video, too if that helps



Workers stop delivering food to tavern after a while

Windows 10 64 bit

8GB DDR4 RAM

I5-6600k

GTX 980 TI

Current steam public build

When game lasts longer than ~15 minutes and there are alot of minions, workers will simply stop delivering food to the tavern. They are all idle and my slaughterpen is full.


Its not related to any mission or map, happens in all games. I have to refill my tavern manually or minions will complain about being hungry all game.


output_log.txt

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Lee "Noontide" Moon Designer & Community Manager

@Cron, Realised I haven't gotten your System specs yet, if you and your clients could provide that it'd be great.


I suspect there's some sort of scaling component to this, perhaps based on hardware or what else is happening on the map, my tests took place on a small 1v1 map for multiplayer and on the sandbox hollow map for singleplayer. Perhaps something causes the issue to accelerate in other conditions.


Yes I would imagine all units are affected by this issue if you do not have a Tavern, Intelligent units will feed from a Tavern instead if you have one, a slaughterpen if not. So eventually they get affected either way but the Tavern oven acts as a small buffer.

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Cron

My specs:

I5-6600k, OC to 4.2 ghz

GTX 980 Ti

8GB DDR4 RAM

Windows 10 64 bit

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[Dev] Nanorock

We fixed it internally = ) Don't ask me why, but it was related to spirit workers ;) So it will be available on next patch ^^

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Stefan Furcht Programmer
  • Completed - Next Patch
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Cron

Hey, thanks. We gave up on playing until this is fixed so now we can get back to it after patch.


I have kinda unrelated question while im still here.


Is there any chance for release of WFTO and its expansion on gog.com in the future? I know you guys already sell drm-free version on your website and humble bundle, but I'm mostly gog.com user so I just wanted to ask. I would be happy to buy it again if that happened. Since both dungeon keeper games are sold only on GOG, I'm sure there are alot people waiting for WFTO aswell.


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Lee "Noontide" Moon Designer & Community Manager
Quote from Cron

Hey, thanks. We gave up on playing until this is fixed so now we can get back to it after patch.


I have kinda unrelated question while im still here.


Is there any chance for release of WFTO and its expansion on gog.com in the future? I know you guys already sell drm-free version on your website and humble bundle, but I'm mostly gog.com user so I just wanted to ask. I would be happy to buy it again if that happened. Since both dungeon keeper games are sold only on GOG, I'm sure there are alot people waiting for WFTO aswell.


We'd love to release on GoG.com and we have been in talks with them in the past. However neither us nor them were willing to release an inferior version of the game to the storefront which the DRM-Free version currently is for whole bunch of reasons.


While GoG Galaxy is a potential solution to those issues it'd require some significant overhauling to underlying code in WFTO to make sure it all works correctly, something that unfortunately we simply don't have the resources for right now. With that said I don't think we'd count it out and we look forward to exploring the possibility in the future. No promises mind ;)

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Lee "Noontide" Moon Designer & Community Manager
  • Completed - Resolved