Other people can't see my multilayer games

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  • Views 7,065
  • updated
  • Completed - Resolved

I bought this game yesterday. I have configured port forwarding for 27015 & 27016 both TCP & UDP. When I go to host a multilayer game the port test gives me varying results sometimes it works and sometimes it doesn't. Using the DRM free version on LAN other people are unable to see any game that I host (regardless of the test status). When I use the steam version I can see other (online) games in the list but I don't think people can see mine as I tried hosting a game called "TESTING! Please join if you can see this" for about 20min, but nobody joined. output_log.txt War for the Overworld Launcher Log.txt


SYSTEM INFORMATION:

OS: Windows 10 x64

RAM: 32gb DDR3 1600mhz

CPU: i7 3770K

GPU: AMD Radeon HD 7900


Game Version:
Steam Public
Platform:
Windows

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Satisfaction mark by James Wright 8 years ago

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James Wright
  • Answer

I finally found the solution. this problem is caused both by a glitch in Windows 10 and this game not allowing the player to search for a game by specifying an IP address. In windows 10 you can change the priority of networks - there are settings for them but they don't apply. so the game just searches on whatever the default connection is. in my case it was VMware's virtual adapters. and that seems to be the only connection this game was looking on rather than looking on all of them. So I had to disable every other network connection - then it worked.


Temporary Solution:

Disable all other network connections - as you cant change the network priority in Windows 10 due to a bug.


What needs to be fixed:

Either make the game search every network or give players an option to search manually by IP address or both.

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Lee "Noontide" Moon Designer & Community Manager
  • Pending Customer

I've just double checked in the office to ensure that LAN is indeed showing up. Unfortunately stuff like this can be difficult to pinpoint due to the complexity of networking requirements.


Can you confirm the following for me:

  • All your players are using the same version of the Game, you can check the version number in the top left hand corner of the Main Menu
  • Have you confirmed with a friend that your game does not appear if hosting online even when port forwarding is enabled
  • If possible your Router Make & Model and a screenshot of your port forwarding page. (If you prefer you can PM this to me via General Help & Support. Regardless, do not include your IP Address.
  • If you/your friends have a Personal firewall
    • If so please ensure that War for the Overworld is permitted full access via the Firewall
Avatar
James Wright
Quote from Lee "Noontide" Moon

I've just double checked in the office to ensure that LAN is indeed showing up. Unfortunately stuff like this can be difficult to pinpoint due to the complexity of networking requirements.


Can you confirm the following for me:

  • All your players are using the same version of the Game, you can check the version number in the top left hand corner of the Main Menu
  • Have you confirmed with a friend that your game does not appear if hosting online even when port forwarding is enabled
  • If possible your Router Make & Model and a screenshot of your port forwarding page. (If you prefer you can PM this to me via General Help & Support. Regardless, do not include your IP Address.
  • If you/your friends have a Personal firewall
    • If so please ensure that War for the Overworld is permitted full access via the Firewall

Yes, all players that are trying to connect are using the same version - v1.4.1f1 DRM Free.

Router is: Netgear DGND3700v2

Modem is: Huawei HG659

Port forwarding is configured correctly on both the modem and router.

I cannot confirm that the steam version is not working as I don't know anyone that has it - just trying to play a LAN game with my brother with DRM Free version. Firewalls are all correctly set for this game. I have tried with several computers both Windows and Linux couldn't get any of them working.


Does port forwarding even need to be configured for a LAN game? Also is there anyway that I can tell the client which IP to look for, rather than relying on the game to search for it?

Avatar
James Wright
  • Answer

I finally found the solution. this problem is caused both by a glitch in Windows 10 and this game not allowing the player to search for a game by specifying an IP address. In windows 10 you can change the priority of networks - there are settings for them but they don't apply. so the game just searches on whatever the default connection is. in my case it was VMware's virtual adapters. and that seems to be the only connection this game was looking on rather than looking on all of them. So I had to disable every other network connection - then it worked.


Temporary Solution:

Disable all other network connections - as you cant change the network priority in Windows 10 due to a bug.


What needs to be fixed:

Either make the game search every network or give players an option to search manually by IP address or both.

Avatar
Lee "Noontide" Moon Designer & Community Manager
  • Completed - Resolved
Quote from James Wright

I finally found the solution. this problem is caused both by a glitch in Windows 10 and this game not allowing the player to search for a game by specifying an IP address. In windows 10 you can change the priority of networks - there are settings for them but they don't apply. so the game just searches on whatever the default connection is. in my case it was VMware's virtual adapters. and that seems to be the only connection this game was looking on rather than looking on all of them. So I had to disable every other network connection - then it worked.


Temporary Solution:

Disable all other network connections - as you cant change the network priority in Windows 10 due to a bug.


What needs to be fixed:

Either make the game search every network or give players an option to search manually by IP address or both.

Great to hear and thanks for pointing us in that direction.


I've had a quick chat with one of the coders and I'm afraid we will not be able to have the game automatically search all network adapters, this is because the engine simply doesn't allow it.


We should however be able to add the ability to attempt to join a game at a manually inputted IP Address. I'll Mark this as complete but I'll be passing through an improvement ticket to implement such a feature.


I'll also create a knowledge base article with your workaround. Thanks for the info!