Unable to claim empire tiles
I've had this a few times, but it's just happened in a place that breaks a game, so it's inspired a bug-post.
Symptom - workers refuse to claim enemy tiles.
I was playing a workshop map, named The Vault (http://steamcommunity.com/profiles/76561198031969859/myworkshopfiles/?appid=230190&browsefilter=mysubscriptions&p=2)
The map has a bridge, then a chamber with lots of portcullis and traps, and empire units. This then leads into a corridor. Once I'd cleared the room out, the imps converted maybe 4/5ths of the first room, but refused to convert any of the corridor.
I used the imp rally flag, and they'd stand idle beside the empire tile.
I dropped them on the edge of the tile, and they just wandered off.
Nothing was attacking them, and they were just idle (so no higher priority tasks in the way).
It was as if the tile had been flagged as 'empire non-claimable'.
I've had this in smaller doses in other workshop maps, but not had so many tiles in one place blocked out.
I was under 25mins into the game, and it was a fresh game (not saved it & reloaded). It was also the first map I've tried to play since starting WTFO.
I'm on a 64bit machine with 16g ram on Win10.
This is version 1.3.1f5.
Julian.
Hello Julianb3000,
we got a similar report recently, which we fixed already:
https://forum.subterraneangames.com/threads/unclaimable-neutral-tiles.9864/
However when the old bug forums was locked, I continued the thread with the reports in a private conversation on forum.
We figured out this is a map editor bug which creates invalid claimed tiles which are "fortified" (which is only meant for walls) when you paint claimed tiles over fortified walls.
Since these claimed tiles have the fortified flag (you can identify those when tooltip shows "[Fortified]" http://imgur.com/8732oYj) some game machanics considers them as walls.
Now there is a game mechanic that makes sure:
When ever you claim a new tile all adjacenting walls which do not have
at least one claimed tile of their owner in 8 neighbors around is automatically unfortified.
(you might have already seen that enemy walls are unfortified when you claim around them)
So when you claim any neighbor of of such "fake fortified wall" the game
will in this process "unfortify" the claimed tile, which does simply remove ownership.
What remains is a claimed tile without an owner, something which should never exist.
Workers who try to unclaim can't do it and will get stuck.
We fixed the issue on both two ends.
- Fixed that the map editor can create such tiles
- Made sure that a tile having the issue is automatically fixed on map loading
I guess you have the same issue and it is fixed already.
A patch will be coming quite soon.
Hint:
Until patched, you should be able to fix affected tiles simply by applying the Annex spell on them.
Please let me know if you think it is not this bug we have fixed.
Cheers
PS. I was not able to open your link as it points to "myworkshopfiles" which something you can only access private