Units stop acting after prolonged games

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Hello,


the title says it all. I build a map with the sole purpose to constant fight enemy AI's in prolonged games. After about 45min into the game, when it gets really crowded, the imps just stop working most of the time. Also noticeable is that the units only occasionally attack each other and basically just stareoff mpst of the time.


(I have this every time and basically also on every 4 player map)


Cheers!

Game Version:
Steam Public
Platform:
Windows

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Satisfaction mark by wuschelteddy 9 years ago

Thanks a lot! A lot of ppl put a lot of effort into this and I am thrilled to see the outcome soon. The amount of interaction with anyone from Support/Technical is awesome!

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Duplicates 1
Imps refuse to work, the creatures are rebelling (on large maps after a long game)


1. On large maps, where a lot of content, the imps don't work (don't dig/ not to seize land/ not mined; or long standing idle when there are jobs) until I will give the spanking, or not throw a few times on the seat, helps a little flag collection of imps. Here, on video - working not produce oloto, on the Shrine of gold.
2. The second problem that occurs when many different rooms on a large map and defeated one of the contenders, removing the flag collection of creatures - creatures soon rebel (shows that they wanted money or food, although both, at their feet).

Windows 8.1 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40 GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game fresh, 1.3.1f5

Youtube video

War for the Overworld Launcher Log

output_log.txtoutput_log.txt

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wuschelteddy

Euh well, since I just relax with this and just sink a bit of time into it, I basically reeeaaaally drag out the games.

I built a map for that looks quite like the Bloodied Colosseum that you Spotlighted - but with less gold, less space in the center and a goldshrine there. To enforce a lot of 4-way fighting about it.

I do capture and torture a lot what will make my army I suppose bigger than the game can handle, especially if we add the enemys armies to that, plus a loooot of imps on each side. I basically settle with 15 but it seems as if the AI has more.


I never actually take the goldshrine since I use blood money on a lot of creatures I dont want to convert so I can just make sure AI's keep going for it.


So to reproduce I would guess:

- use a map designed for constant fighting to just play for quite a while

- get a very big well trained army while enjoing the constant fighting

- at aroung 45-60min most Units stop acting

- make sure to play vs Master AI!


Also to note:

If I play this map with only 1 AI opponent I get nothing of this error, but 1 AI is waaay to easy

If I shorten it by winning faster I am obviously fine

If I pick certain maps where there is no gold shrine the AI won't function well anyway thus they never get big enough

If the game would hold for about 30 minutes longer I propably would never notice this, since I normally end the game at around 60 - 70 minutes

If you need the map itself tell me how to get it to you.


As for my system, since I forgot to post it before:


Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.151019-1254)

Language: German (Regional Setting: German)

BIOS: BIOS Date: 10/20/10 09:47:36 Ver: 08.00.10

Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz

Memory: 16384MB RAM

Available OS Memory: 16330MB RAM

Page File: 3538MB used, 14837MB available

DirectX Version: DirectX 11


Card name: NVIDIA GeForce GTX 560 Ti


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Stefan Furcht Programmer

Hello Wuschelteddy,
if you know any steps to reliably reproduce the issue, so that we can debug it, this could help us a lot.

Cheers

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wuschelteddy

Thanks a lot. If you need any more information please just ask freely :)

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Jan - Eric Merzel
  • Under Review

we have a few reports like this, we will have a look.